using NLDPB; using System; using PhxhSDK; using Gameplay; using System.Text; using UnityEngine; using Gameplay.Net; using Newtonsoft.Json; using UnityEngine.Networking; using Cysharp.Threading.Tasks; using System.Collections.Generic; using System.Text.RegularExpressions; public class WXPayHandle : SingletonMono { private static WXPayHandle _instance; private void Awake() { if (_instance == null) { _instance = this; InitWxPay(); DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } } void OnApplicationPause(bool pauseStatus) { if (starPay && !isCallBack && !pauseStatus) { DebugUtil.Log("用户直接回到应用"); starPay = false; WaitingForServer.Instance.EventDone(WaitingForServer.EventName.Pay); } } private const string PayPost = "orders/wechat"; [Serializable] private class PayRequestData { public string items; public int actor_id; public PayRequestData(string items, int actorID) { this.items = items; actor_id = actorID; } } [Serializable] private class Items { public string product_id; public int count; } // 请求结果 private class WebRequestResult { public int code; public string message; public WxData data; } private class WxData { public string noncestr; public string package; public string partnerid; public string prepayid; public string sign; public string timestamp; } /// /// 是否有回调结果 /// private bool isCallBack; /// /// 开始支付 /// private bool starPay; /// /// 开始支付 /// public void BuyGoods(string currencyID, int count) { WaitingForServer.Instance.EventWaiting(WaitingForServer.EventName.Pay, false); starPay = true; WxPayRequest(currencyID, count); } /// /// 请求服务器 /// private async void WxPayRequest(string currencyID, int count) { var actorID = (int)Actor.Instance.Base.GetProp(ActorProp.ActorId); var payUrl = AppConfig.Instance.LoginURL + PayPost; DebugUtil.Log("发送拉起微信支付请求地址: " + payUrl); var itemsList = new List { new() { product_id = currencyID, count = count } }; var itemJsonData = JsonConvert.SerializeObject(itemsList); DebugUtil.Log("items.jsonData:{0}", itemJsonData); PayRequestData sendData = new PayRequestData(itemJsonData, actorID); var headData = PostHeader.PostHeaderInfo(new Dictionary { { "items", sendData.items }, { "actor_id", sendData.actor_id.ToString() }, { "timestamp", DateTimeOffset.UtcNow.ToUnixTimeSeconds().ToString() } }); var jsonData = JsonUtility.ToJson(sendData); DebugUtil.Log("WebRequestData.jsonData:{0}", jsonData); var bytes = Encoding.UTF8.GetBytes(jsonData); var www = new UnityWebRequest(payUrl, UnityWebRequest.kHttpVerbPOST) { uploadHandler = new UploadHandlerRaw(bytes), downloadHandler = new DownloadHandlerBuffer(), }; www.SetRequestHeader("Content-Type", "application/json;charset=utf-8"); //为了保证客户端发送的json格式在后端能解析 www.SetRequestHeader("signature", headData["signature"]); www.SetRequestHeader("timestamp", headData["timestamp"]); www.SetRequestHeader("accessKey", headData["accessKey"]); try { await www.SendWebRequest(); if (www.result != UnityWebRequest.Result.Success) { CommonUtils.ShowMessageTips("支付失败,请重试"); DebugUtil.LogError(www.downloadHandler.text); } else { DebugUtil.Log("http消息请求成功!\n返回内容:" + www.downloadHandler.text); WebRequestResult result = JsonConvert.DeserializeObject(www.downloadHandler.text); if (result.code == 0) { BuyGoods(result.data); DebugUtil.Log("拉起微信支付SDK成功"); } else { DebugUtil.LogError("拉起微信支付SDK失败"); UITipsManager.ShowTips("支付失败,请重试"); WaitingForServer.Instance.EventDone(WaitingForServer.EventName.Pay); } } } catch (UnityWebRequestException e) { DebugUtil.LogError(e); var pattern = @"\{.*\}"; var match = Regex.Match(e.Message, pattern); if (match.Success) { var json = match.Value; WebRequestResult res = JsonConvert.DeserializeObject(json); DebugUtil.LogError("请求失败, 服务器有错误响应: " + res.message); UITipsManager.ShowTips("无法购买"); } else { UITipsManager.ShowTips("无法购买"); DebugUtil.LogError("请求失败!"); } WaitingForServer.Instance.EventDone(WaitingForServer.EventName.Pay); } } #region 与微信通信 private const string AppID = "wxa286fb2f1bcb664c"; // AppID private const string PayMethodName = "WxPayByApp"; // 调起微信支付的方法 private const string InitMethodName = "WechatInit"; // 调起微信初始化方法 private const string WxAndroidClassName = "com.phxh.official.nld.wx.MainActivity"; private AndroidJavaObject utils; /// /// 初始化WXPay /// private void InitWxPay() { try { DebugUtil.Log("开始初始化微信支付"); using AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); var currentActivity = unityPlayer.GetStatic("currentActivity"); utils = new AndroidJavaObject(WxAndroidClassName); utils.Call(InitMethodName, currentActivity); } catch (Exception e) { DebugUtil.Log("初始化微信支付异常:{0}", e); } } public bool CheckWxInit() { try { if (utils == null) return false; var result = utils.Call("IsWechatInstalled"); return result; } catch (Exception e) { DebugUtil.LogError("WxPayHandle.CheckWxInit Error, e:{0} ", e); return false; } } /// /// 支付回调 /// public void WxPayCallback(string str) { // 返回结果 0 成功 // -1 错误 可能的原因:签名错误、未注册APPID、项目设置APPID不正确、注册的APPID与设置的不匹配、其他异常原因等 // -2 用户取消 try { starPay = false; isCallBack = true; DebugUtil.Log("微信支付回调, 结果码:{0}", str); if (int.TryParse(str, out var code)) { switch (code) { case -2: UITipsManager.ShowTips("取消支付"); break; case -1: UITipsManager.ShowTips("支付失败,请重试"); break; } } UIManager.Instance.CloseWindow(UINameConst.UI_Pay); WaitingForServer.Instance.EventDone(WaitingForServer.EventName.Pay); } catch (Exception e) { DebugUtil.LogError("WXPayHandle.WxPayCallback error:{0}", e); WaitingForServer.Instance.EventDone(WaitingForServer.EventName.Pay); } } private void BuyGoods(WxData wxData) { if (wxData == null) { DebugUtil.LogError("请求支付数据为空"); return; } isCallBack = false; // PayMethodName // 支付方法 // req.appId = APP_ID; // 应用ID // req.partnerId = MCH_ID; // 商户号 // req.prepayId = prepayid; // 预支付交易会话ID // req.packageValue = packageValue; // 包名 // req.nonceStr = noncaestr; // 随机字符串 // req.timeStamp = timestamp; // 时间戳 // req.sign = sign; // 签名 // WXPayEntryActivity.GameObjectName = callBackObjectName; // 支付回调组件 // WXPayEntryActivity.CallBackFuncName = CallBackFuncName; // 支付回调方法 DebugUtil.Log("开始调起微信支付"); utils.Call(PayMethodName, AppID, wxData.partnerid, wxData.prepayid, wxData.package, wxData.noncestr, wxData.timestamp, wxData.sign, "WXPayHandle", "WxPayCallback"); } #endregion }