using Gameplay.Unit; namespace Gameplay.Level.FightInfo { public partial class FightInfoManager { private static UIWindow _fightInfoWindow; public static async void CreateFightInfoWindow() { if (_fightInfoWindow == null) { _fightInfoWindow = await UI_FightInfoTipController.Open(); _fightInfoWindow.HideWindow(); } } public static void RemoveFightInfoWindow() { _fightInfoWindow.CloseWindow(); _fightInfoWindow = null; } } }