//
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: message_id.proto
//
#pragma warning disable 1591, 0612, 3021, 8981
#region Designer generated code
using pb = global::Google.Protobuf;
using pbc = global::Google.Protobuf.Collections;
using pbr = global::Google.Protobuf.Reflection;
using scg = global::System.Collections.Generic;
namespace NLDMID {
/// Holder for reflection information generated from message_id.proto
public static partial class MessageIdReflection {
#region Descriptor
/// File descriptor for message_id.proto
public static pbr::FileDescriptor Descriptor {
get { return descriptor; }
}
private static pbr::FileDescriptor descriptor;
static MessageIdReflection() {
byte[] descriptorData = global::System.Convert.FromBase64String(
string.Concat(
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descriptor = pbr::FileDescriptor.FromGeneratedCode(descriptorData,
new pbr::FileDescriptor[] { },
new pbr::GeneratedClrTypeInfo(new[] {typeof(global::NLDMID.MSGID), }, null, null));
}
#endregion
}
#region Enums
public enum MSGID {
[pbr::OriginalName("None")] None = 0,
///
/// MESSAGE_ID_START
///
[pbr::OriginalName("Clt_Gt_Handshake")] CltGtHandshake = 1,
///
/// gate --> client 握手反馈
///
[pbr::OriginalName("Gt_Clt_Handshake")] GtCltHandshake = 2,
///
/// client --> gate 心跳
///
[pbr::OriginalName("Clt_Gt_Heartbeat")] CltGtHeartbeat = 3,
///
/// gate --> client 心跳反馈
///
[pbr::OriginalName("Gt_Clt_Heartbeat")] GtCltHeartbeat = 4,
///
/// gate --> client 服务器断开连接
///
[pbr::OriginalName("Gt_Clt_Disconnect")] GtCltDisconnect = 5,
///
/// client --> login 登录
///
[pbr::OriginalName("Clt_L_Login")] CltLLogin = 6,
///
/// login --> client 登录结果
///
[pbr::OriginalName("L_Clt_LoginResult")] LCltLoginResult = 7,
///
/// game --> client 登录结果
///
[pbr::OriginalName("G_Clt_LoginResult")] GCltLoginResult = 9,
///
/// game --> client 通用操作反馈
///
[pbr::OriginalName("G_Clt_OpResult")] GCltOpResult = 10,
///
/// game --> client 基础数据
///
[pbr::OriginalName("G_Clt_ActorBase")] GCltActorBase = 11,
///
/// game --> client 物品数据
///
[pbr::OriginalName("G_Clt_ActorItem")] GCltActorItem = 12,
///
/// game --> client 角色数据
///
[pbr::OriginalName("G_Clt_ActorCharacter")] GCltActorCharacter = 13,
///
/// client --> game 角色提升
///
[pbr::OriginalName("Clt_G_CharacterUpgrade")] CltGCharacterUpgrade = 14,
///
/// game --> client 逻辑计数数据
///
[pbr::OriginalName("G_Clt_ActorLogic")] GCltActorLogic = 15,
///
/// game --> client 任务数据
///
[pbr::OriginalName("G_Clt_ActorTask")] GCltActorTask = 16,
///
/// client --> game 设置昵称
///
[pbr::OriginalName("Clt_G_SetNickname")] CltGSetNickname = 17,
///
/// game --> client 关卡数据
///
[pbr::OriginalName("G_Clt_ActorLevel")] GCltActorLevel = 18,
///
/// client --> game 进入关卡
///
[pbr::OriginalName("Clt_G_EnterLevel")] CltGEnterLevel = 19,
///
/// client --> game 退出关卡个
///
[pbr::OriginalName("Clt_G_ExitLevel")] CltGExitLevel = 20,
///
/// game --> client 抽奖数据
///
[pbr::OriginalName("G_Clt_ActorRaffle")] GCltActorRaffle = 21,
///
/// client --> game 抽奖
///
[pbr::OriginalName("Clt_G_Raffle")] CltGRaffle = 22,
///
/// game --> client 物品列表
///
[pbr::OriginalName("G_Clt_ItemList")] GCltItemList = 23,
///
/// client --> game 领取章节宝箱
///
[pbr::OriginalName("Clt_G_GroupReward")] CltGGroupReward = 24,
///
/// client --> game 载具升级
///
[pbr::OriginalName("Clt_G_VehicleUpgrade")] CltGVehicleUpgrade = 25,
///
/// game --> client 玩家编组数据
///
[pbr::OriginalName("G_Clt_ActorTeam")] GCltActorTeam = 26,
///
/// client --> game 创建队伍
///
[pbr::OriginalName("Clt_G_CreateTeam")] CltGCreateTeam = 27,
///
/// client --> game 使用唯品
///
[pbr::OriginalName("Clt_G_UseItem")] CltGUseItem = 28,
///
/// client --> game 测试初始化
///
[pbr::OriginalName("Clt_G_TestInit")] CltGTestInit = 29,
///
/// client --> game 礼包码兑换
///
[pbr::OriginalName("Clt_G_GiftCode")] CltGGiftCode = 30,
///
/// mail --> client 邮件简要信息
///
[pbr::OriginalName("Ml_Clt_MailInfo")] MlCltMailInfo = 31,
///
/// client --> mail 请求邮件数据
///
[pbr::OriginalName("Clt_Ml_MailRequest")] CltMlMailRequest = 32,
///
/// mail --> client 邮件数据
///
[pbr::OriginalName("Ml_Clt_MailData")] MlCltMailData = 33,
///
/// client --> mail 打开邮件
///
[pbr::OriginalName("Clt_Ml_OpenMail")] CltMlOpenMail = 34,
///
/// mail --> client 有新的全局邮件
///
[pbr::OriginalName("Ml_Clt_NewGlobalMail")] MlCltNewGlobalMail = 35,
///
/// game --> client 登录key更新
///
[pbr::OriginalName("G_Clt_LoginKey")] GCltLoginKey = 36,
///
/// client --> game 重新登录
///
[pbr::OriginalName("Clt_G_Relogin")] CltGRelogin = 37,
///
/// client --> mail 领取邮件物品
///
[pbr::OriginalName("Clt_Ml_ClaimMailItems")] CltMlClaimMailItems = 38,
///
/// client --> mail 删除邮件
///
[pbr::OriginalName("Clt_Ml_DeleteMail")] CltMlDeleteMail = 39,
///
/// client --> game 领取任务奖励
///
[pbr::OriginalName("Clt_G_TaskClaim")] CltGTaskClaim = 40,
///
/// client --> game 获取商店数据
///
[pbr::OriginalName("Clt_G_GetShopContent")] CltGGetShopContent = 41,
///
/// game --> client 商店数据
///
[pbr::OriginalName("G_Clt_ShopDatas")] GCltShopDatas = 42,
///
/// client --> game 购买商品
///
[pbr::OriginalName("Clt_G_ShopPurchase")] CltGShopPurchase = 43,
///
/// game --> client 指挥官技能数据
///
[pbr::OriginalName("G_Clt_ActorPlayerSkill")] GCltActorPlayerSkill = 44,
///
/// client --> game 升级指挥官技能
///
[pbr::OriginalName("Clt_G_PlayerSkillUpgrade")] CltGPlayerSkillUpgrade = 45,
///
/// client --> game 设置PVP防守阵营
///
[pbr::OriginalName("Clt_G_SetDefenceTeamForPvp")] CltGSetDefenceTeamForPvp = 46,
///
/// client --> manager 请求PVP数据
///
[pbr::OriginalName("Clt_Mg_PvpInformation")] CltMgPvpInformation = 47,
///
/// game --> client PVP数据反馈
///
[pbr::OriginalName("G_Clt_PvpInformation")] GCltPvpInformation = 48,
///
/// client --> game 开始PVP战斗
///
[pbr::OriginalName("Clt_G_PvpStart")] CltGPvpStart = 49,
///
/// client --> game PVP战斗结果
///
[pbr::OriginalName("Clt_G_PvpResult")] CltGPvpResult = 50,
///
/// game --> client 玩家pvp数据
///
[pbr::OriginalName("G_Clt_ActorPvp")] GCltActorPvp = 51,
///
/// game --> client 防守数据
///
[pbr::OriginalName("G_Clt_PvpDefenceData")] GCltPvpDefenceData = 52,
///
/// client --> manager 请求pvp排行榜
///
[pbr::OriginalName("Clt_Mg_PvpOrderList")] CltMgPvpOrderList = 53,
///
/// manager --> client pvp排行榜数据
///
[pbr::OriginalName("Mg_Clt_PvpOrderListData")] MgCltPvpOrderListData = 54,
///
/// client --> game 天井兑换
///
[pbr::OriginalName("Clt_G_PatioExchange")] CltGPatioExchange = 55,
///
/// client --> game 请求内购
///
[pbr::OriginalName("Clt_G_InAppPurchase")] CltGInAppPurchase = 56,
///
/// game --> client 玩家内购数据
///
[pbr::OriginalName("G_Clt_ActorPurchase")] GCltActorPurchase = 57,
///
/// client --> game 道具兑换道具
///
[pbr::OriginalName("Clt_G_ExchangeItem")] CltGExchangeItem = 58,
///
/// client --> game 新手引导进度
///
[pbr::OriginalName("Clt_G_NewGuideProgress")] CltGNewGuideProgress = 59,
///
/// client --> game 设置形象id
///
[pbr::OriginalName("Clt_G_SetHeadicon")] CltGSetHeadicon = 60,
///
/// client --> game 购买音乐专辑
///
[pbr::OriginalName("Clt_G_BuyAlbum")] CltGBuyAlbum = 61,
///
/// client --> game 请求防沉迷认证
///
[pbr::OriginalName("Clt_G_AdultAuth")] CltGAdultAuth = 62,
///
/// client --> game 关卡扫荡
///
[pbr::OriginalName("Clt_G_LevelSweep")] CltGLevelSweep = 63,
///
/// game --> client 跑马灯
///
[pbr::OriginalName("G_Clt_HorseLight")] GCltHorseLight = 64,
///
/// client --> game 设置玩家属性
///
[pbr::OriginalName("Clt_G_SetActorBase")] CltGSetActorBase = 65,
///
/// client --> game 检查字符串是否包含屏蔽字
///
[pbr::OriginalName("Clt_G_StringCheck")] CltGStringCheck = 66,
///
/// client --> game 内购测试购买
///
[pbr::OriginalName("Clt_G_InAppPurchaseTest")] CltGInAppPurchaseTest = 67,
///
/// client --> game 载具养成研发
///
[pbr::OriginalName("Clt_G_VehicleDevelopment")] CltGVehicleDevelopment = 68,
///
/// client --> game 载具养成-购买涂装
///
[pbr::OriginalName("Clt_G_VehicleBuyPaint")] CltGVehicleBuyPaint = 69,
///
/// client --> game 载具养成-装备涂装
///
[pbr::OriginalName("Clt_G_VehicleSetPaint")] CltGVehicleSetPaint = 70,
///
/// login --> client 下发nld_token
///
[pbr::OriginalName("L_Clt_NldToken")] LCltNldToken = 71,
///
/// client --> legion 请求军团
///
[pbr::OriginalName("Clt_Lg_LegionList")] CltLgLegionList = 72,
///
/// legion --> client 返回军团列表
///
[pbr::OriginalName("Lg_Clt_LegionListData")] LgCltLegionListData = 73,
///
/// client --> legion 创建军团
///
[pbr::OriginalName("Clt_Lg_CreateLegion")] CltLgCreateLegion = 74,
///
/// client --> legion 编辑军团
///
[pbr::OriginalName("Clt_Lg_UpdateLegion")] CltLgUpdateLegion = 75,
///
/// client --> legion 加入军团
///
[pbr::OriginalName("Clt_Lg_JoinLegion")] CltLgJoinLegion = 76,
///
/// client --> legion 审批加入军团
///
[pbr::OriginalName("Clt_Lg_ExamineJoinLegion")] CltLgExamineJoinLegion = 77,
///
/// client --> legion 退出军团
///
[pbr::OriginalName("Clt_Lg_QuitLegion")] CltLgQuitLegion = 78,
///
/// client --> legion 编辑军团信息
///
[pbr::OriginalName("Clt_Lg_UpdateMember")] CltLgUpdateMember = 79,
///
/// client --> legion 开除成员
///
[pbr::OriginalName("Clt_Lg_DismissMember")] CltLgDismissMember = 80,
///
/// legion --> client 获取我的军团详情
///
[pbr::OriginalName("Clt_Lg_GetMyLegionInfo")] CltLgGetMyLegionInfo = 81,
///
/// legion --> client 军团Base
///
[pbr::OriginalName("Lg_Clt_LegionBase")] LgCltLegionBase = 82,
///
/// legion --> client 军团member
///
[pbr::OriginalName("Lg_Clt_LegionMember")] LgCltLegionMember = 83,
///
/// legion --> client 军团log
///
[pbr::OriginalName("Lg_Clt_LegionLog")] LgCltLegionLog = 84,
///
/// legion --> client 军团apply
///
[pbr::OriginalName("Lg_Clt_LegionApply")] LgCltLegionApply = 85,
///
/// client --> legion 获取军团部件
///
[pbr::OriginalName("Clt_Lg_LegionPart")] CltLgLegionPart = 86,
///
/// client --> game 查看character消除红点
///
[pbr::OriginalName("Clt_G_CheckCharacter")] CltGCheckCharacter = 87,
///
/// game --> client 玩家军团数据
///
[pbr::OriginalName("G_Clt_ActorLegion")] GCltActorLegion = 88,
///
/// client --> legion 军团战报名
///
[pbr::OriginalName("Clt_Lg_LegionBattleSignUp")] CltLgLegionBattleSignUp = 89,
///
/// client --> legion 设置军团战编组
///
[pbr::OriginalName("Clt_G_SetLegionBattleTeames")] CltGSetLegionBattleTeames = 90,
///
/// client --> game 通行证领奖
///
[pbr::OriginalName("Clt_G_BattlePassReward")] CltGBattlePassReward = 91,
[pbr::OriginalName("MSGID_Max")] Max = 100,
}
#endregion
}
#endregion Designer generated code