using System.Collections.Generic; using Framework; using Gameplay.Level; using Framework.Condition; /// /// 指挥官技能是否解锁 /// public class ConditionPlayerSkillUpgradeLevel : ICondition { public EventManager.EventName SignalName => EventManager.EventName.CultivatePlayerSkillUpgradeCondition; public bool Check(List args) { var lv = (int)args[0]; var sumlevel = PlayerSkillUpgradeHelper.GetSumLevel(); return sumlevel>=lv; } }