using Gameplay.Common; namespace Gameplay.Buff { using UnityEngine; public class BulletDamage1Buff : BaseSkillBuff { protected override void _OnTrigger() { base._OnTrigger(); var sender = this.creator; var senderAttack = sender.fightData.attack; var skillConfig = _skill.runtimeData.configData; var floatValueA = skillConfig.FloatParams[0]; var floatValueB = skillConfig.FloatParams[1]; var finalDamage = floatValueA + senderAttack * floatValueB; var scaleValue1 = skillConfig.FloatParams[2]; var scaleValue2 = skillConfig.FloatParams[3]; var scaleValue3 = skillConfig.FloatParams[4]; // 如果目标是人形还要进行增伤 if (owner.avatarType == EAvatarType.Human) { finalDamage *= scaleValue1; } // 如果目标是载具还要进行增伤 if (owner.avatarType == EAvatarType.Vehicle) { finalDamage *= scaleValue2; } // 如果目标是建筑还要进行增伤 if (owner.avatarType == EAvatarType.Building) { finalDamage *= scaleValue3; } // 造成伤害 owner.TakeNormalDamage(Mathf.CeilToInt(finalDamage), sender, false); } } }