using cfg.CharacterCfg; using Framework; using Gameplay.Net; using System; using MagicaCloth2; using TMPro; using UnityEngine; using UnityEngine.UI; using UnityEngine.XR; public class UIRaffleResultController : UIWindow { private ItemCounts mNowItems; private Image Image_poster; private TMP_Text Name; private Button RaffleOne; private Button RaffleTen; private Button mHome_Btn; private Button mBack_Btn; public override void OnAwake() { RaffleOne = GetComponent