using Framework; using Gameplay.Net; using System; using System.Collections; using System.Collections.Generic; using TapTap.AntiAddiction.Localization; using TMPro; using UnityEngine; using UnityEngine.UI; using UnityEngine.UIElements; using Button = UnityEngine.UI.Button; using Image = UnityEngine.UI.Image; public class UIGiftCodeAwardsController: UIWindow { //UI GameObj ///Auto Gen Start/// private Button mSureBtn; private Button mCloseBtn; private ItemCounts mItems; ///Auto Gen End/// // Use this for initialization public override void OnAwake() { //bind UI GameObj mSureBtn= GetComponent