using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
using Toggle = UnityEngine.UI.Toggle;
using ScrollView = PhxhSDK.PhxhScrollView;
using Framework;
using Gameplay.Net;
using NLDPB;
using Cysharp.Threading.Tasks;
using UnityEngine.Networking;
using System.Text;
using System.Linq;
using System.Security.Cryptography;
using System;
using Gameplay;
using Newtonsoft.Json;
public class UI_StartGameInterfaceController : UIWindow
{
enum LoginType
{
Account,
PhoneCode
}
#region UI_obj
//UI GameObj
///Auto Gen Start///
public Image Image_Bg;
public Image Image_BgDark;
public Button Button_StartGame;
public Image Image_LoginBg;
public Button Button_AccountLogin_1;
public Image Image_YellowLine_Account_1;
public Button Button_VerifyCodeLogin_1;
public Image Image_YellowLine_VerifyCode_1;
public TMP_InputField InputField_Account;
public Image Image_AccountIcon;
public TMP_InputField InputField_Password;
public Image Image_PasswordIcon;
public Toggle Toggle_RememberPassword;
public TMP_Text Text_RememberPassword;
public Toggle Toggle_Agreement_1;
public TMP_Text Text_Agreement_1;
public Button Button_UnLogin_1;
public Button Button_Login_1;
public TMP_InputField InputField_PhoneNumber;
public Image Image_PhoneIcon;
public TMP_InputField InputField_VerifyCode;
public Image Image_VerifyCodeIcon;
public Button Button_GetVerifyCode;
public Button Button_GetVerifyCodeCooling;
public Toggle Toggle_Agreement_2;
public TMP_Text Text_Agreement_2;
public Button Button_UnLogin_2;
public Button Button_Login_2;
public Image Image_UpdateBg;
public Button Button_Confirm;
public Button Button_Cancle;
public Image Image_BottomLine;
public Button Button_UserCenter;
public Button Button_Notice;
public TMP_Text Text_UID;
public TMP_Text Text_Version;
public Image Image_DarkSide;
public GameObject AccountLoginPanel;
public GameObject VerifyCodeLoginPanel;
///Auto Gen End///
#endregion
LoginType loginType;
LoginData loginSaveData;
LoginData tempSaveData;
bool loginOK = false;
///
/// 手机验证码请求地址
///
readonly string phoneCodeRequestUrl = "http://192.168.3.90:19999/api/smsCode";
///
/// 手机验证码登录地址
///
readonly string phoneCodeLoginUrl = "http://192.168.3.90:19999/api/phone/signupLogin";
int serverIndex = 1;
// deal with input data
public override void PreLoad(object data = null)
{
loginSaveData = StorageMgr.Instance.GetStorage("LoginData");
if (loginSaveData == null)
loginSaveData = new();
}
// Use this for initialization
public override void OnInit()
{
//bind UI GameObj
UI_StartGameInterfaceBinder.GetComponents(this);
AccountLoginPanel = FindObj("UI_LoginWindow/Image_LoginBg/LoginPanel/AccountLogin");
VerifyCodeLoginPanel = FindObj("UI_LoginWindow/Image_LoginBg/LoginPanel/VerifyCodeLogin");
#if DEVELOPMENT_BUILD || UNITY_EDITOR
FindObj("UI_LoginWindow/Image_LoginBg/ALDropdown").gameObject.SetActive(true);
TMP_Dropdown dropdown = FindObj("UI_LoginWindow/Image_LoginBg/ALDropdown").GetComponent();
dropdown.options.Clear();
var serverInfo = AppConfig.Instance.GetServerInfo();
if (serverInfo.Count <= 0)
{
return;
}
foreach (var item in serverInfo)
{
dropdown.options.Add(new TMP_Dropdown.OptionData() { text = item.name });
}
var index = PlayerPrefs.GetInt("ServerIndex", 1);
serverIndex = index;
if (index >= 0 && index < serverInfo.Count)
{
dropdown.captionText.text = serverInfo[index].name;
dropdown.value = index;
}
else
{
dropdown.captionText.text = serverInfo[0].name;
dropdown.value = 0;
}
AppConfig.Instance.Select(index);
dropdown.onValueChanged.AddListener((int index) =>
{
DebugUtil.Log("选择服务器:" + index);
AppConfig.Instance.Select(index);
serverIndex = index;
});
#endif
BindButton(Button_AccountLogin_1, () => SetLoginType(LoginType.Account));
BindButton(Button_VerifyCodeLogin_1, () => SetLoginType(LoginType.PhoneCode));
BindButton(Button_Login_1, OnButtonLogin);
BindButton(Button_Login_2, OnPhoneCodeLogin);//OnButtonLogin
BindButton(Button_GetVerifyCode, SendPhoneCodeRequest);
BindButton(Button_UserCenter, OnCancelCurConnect);
BindButton(Button_Notice, OnNoticeClick);
BindButton(Button_StartGame, OnStartGame);
Toggle_RememberPassword.onValueChanged.AddListener(OnRememberPassword);
Toggle_Agreement_1.onValueChanged.AddListener(OnAgreementAccept);
Toggle_Agreement_2.onValueChanged.AddListener(OnAgreementAccept);
InputField_Account.onValueChanged.AddListener(AccountEdit);
InputField_Password.onValueChanged.AddListener(PasswordEdit);
InputField_PhoneNumber.onValueChanged.AddListener(PhoneEdit);
InputField_VerifyCode.onValueChanged.AddListener(PhoneVerifyCodeEdit);
Text_Version.text = "version:" + Application.version;
Text_UID.gameObject.SetActive(false);
EventManager.Instance.Register(EventManager.EventName.LoginComplete, OnLoginOK);
EventManager.Instance.Register(Framework.EventManager.EventName.NetError, OnCancelCurConnect);
if (loginSaveData.LoginByPhone)
{
SetLoginType(LoginType.PhoneCode);
}
else
{
SetLoginType(LoginType.Account);
}
if (loginSaveData.LoginByAccount && loginSaveData.rememberPassword)
{
DebugUtil.Log("已有账号密码,自动登录");
LoginAction();
}
}
///
/// 进入账号登录界面
///
///
void SetLoginType(LoginType type)
{
loginType = type;
Text_UID.gameObject.SetActive(false);
Button_StartGame.gameObject.SetActive(false);
Button_UserCenter.gameObject.SetActive(false);
Button_Notice.gameObject.SetActive(false);
switch (loginType)
{
case LoginType.Account://账号密码登录
Image_LoginBg.gameObject.SetActive(true);
Image_UpdateBg.gameObject.SetActive(false);
Image_YellowLine_Account_1.gameObject.SetActive(true);
Image_YellowLine_VerifyCode_1.gameObject.SetActive(false);
Toggle_RememberPassword.isOn = loginSaveData.rememberPassword;
Toggle_Agreement_1.isOn = loginSaveData.agreement;
AccountLoginPanel.SetActive(true);
VerifyCodeLoginPanel.SetActive(false);
if (loginSaveData.account != default)
{
InputField_Account.text = loginSaveData.account;
}
if (loginSaveData.password != default && loginSaveData.rememberPassword)
{
InputField_Password.text = loginSaveData.password;
}
else
{
InputField_Password.text = string.Empty;
}
break;
case LoginType.PhoneCode://手机号验证码登录
Image_LoginBg.gameObject.SetActive(true);
Image_UpdateBg.gameObject.SetActive(false);
Image_YellowLine_Account_1.gameObject.SetActive(false);
Image_YellowLine_VerifyCode_1.gameObject.SetActive(true);
Toggle_Agreement_2.isOn = loginSaveData.agreement;
AccountLoginPanel.SetActive(false);
VerifyCodeLoginPanel.SetActive(true);
CheckPhoneCodeButton();
break;
default:
DebugUtil.LogError("SetLoginType error");
break;
}
CheckLoginButton();
}
void HideLoginPanel()
{
Image_LoginBg.gameObject.SetActive(false);
Button_StartGame.gameObject.SetActive(true);
Button_Notice.gameObject.SetActive(true);
Button_UserCenter.gameObject.SetActive(true);
}
void CheckLoginButton()
{
switch (loginType)
{
case LoginType.Account:
if(InputField_Account.text.Length > 0 && InputField_Password.text.Length > 0 && loginSaveData.agreement)
{
Button_Login_1.gameObject.SetActive(true);
}
else
{
Button_Login_1.gameObject.SetActive(false);
}
break;
case LoginType.PhoneCode:
if (InputField_PhoneNumber.text.Length > 0 && InputField_VerifyCode.text.Length > 0 && loginSaveData.agreement)
{
Button_Login_2.gameObject.SetActive(true);
}
else
{
Button_Login_2.gameObject.SetActive(false);
}
break;
}
}
void CheckPhoneCodeButton()
{
if(InputField_PhoneNumber.text.Length == 11)
{
Button_GetVerifyCode.interactable = true;
}
else
{
Button_GetVerifyCode.interactable = false;
}
}
//invoke when open window
protected override void OnShowWindow(object data = null)
{
DebugUtil.Log("新版登录界面!目前仅支持登录测试服,密码随意\n====如需登录其他服务器,请: ====");
DebugUtil.Log("在运行游戏前修改DebugStart节点内CmpFakeStart组件内选项,选择旧版登录界面");
}
//invoke when reload window
protected override void OnReloadWindow(object data = null)
{
}
//invoke when close window
protected override void OnHideWindow()
{
}
//invoke when destroy
public override void OnRelease()
{
base.OnRelease();
EventManager.Instance.Unregister(EventManager.EventName.LoginComplete, OnLoginOK);
EventManager.Instance.Unregister(Framework.EventManager.EventName.NetError, OnCancelCurConnect);
}
#region Button_Listener
void OnRememberPassword(bool isOn)
{
loginSaveData.rememberPassword = isOn;
}
void OnAgreementAccept(bool isOn)
{
loginSaveData.agreement = isOn;
CheckLoginButton();
}
void AccountEdit(string text)
{
loginSaveData.account = text;
InputField_Password.text = string.Empty;
CheckLoginButton();
}
void PasswordEdit(string text)
{
loginSaveData.password = text;
CheckLoginButton();
}
void PhoneEdit(string text)
{
loginSaveData.phoneNumber = text;
//CheckLoginButton();
CheckPhoneCodeButton();
}
void PhoneVerifyCodeEdit(string text)
{
//loginSaveData.verifyCode = text;
CheckLoginButton();
}
///
/// 尝试登录
///
void OnButtonLogin()
{
if (!loginSaveData.rememberPassword)
{
loginSaveData.password = default;
}
tempSaveData = new(loginSaveData);//暂存登录数据
LoginAction();
}
///
/// 请求发送验证码
///
void SendPhoneCodeRequest()
{
LoginStatusPhxhPhone.PhoneVerifyTool.PhoneCodeWebRequest(phoneCodeRequestUrl, new LoginStatusPhxhPhone.PhoneVerifyTool.WebRequestData(loginSaveData.phoneNumber));
CoolingTimer().Forget();
DebugUtil.Log("发送验证码请求");
}
///
/// 手机验证码登录
///
void OnPhoneCodeLogin()
{
LoginStatusPhxhPhone.PhoneVerifyTool.PhoneCodeWebRequest(phoneCodeLoginUrl, new LoginStatusPhxhPhone.PhoneVerifyTool.CheckPhoneLoginRequestData(loginSaveData.phoneNumber, InputField_VerifyCode.text));
DebugUtil.Log("尝试登录");
}
async UniTask CoolingTimer()
{
int duration = 500;
Button_GetVerifyCode.gameObject.SetActive(false);
Button_GetVerifyCodeCooling.gameObject.SetActive(true);
while (duration > 0)
{
Button_GetVerifyCodeCooling.GetComponentInChildren().text = duration + "s";
await UniTask.WaitForSeconds(1);
duration--;
}
Button_GetVerifyCode.gameObject.SetActive(true);
Button_GetVerifyCodeCooling.gameObject.SetActive(false);
}
///
/// 服务器登录
///
void LoginAction()
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
PlayerPrefs.SetInt("ServerIndex", serverIndex);
#else
DebugUtil.Log("尝试登录测试服,在此处修改登录逻辑,连接超时以及登录失败请后续补充");
var serverInfos = AppConfig.Instance.GetServerInfo();
AppConfig.Instance.Select(1);
for (int i = 0; i < serverInfos.Count; i++)
{
if (serverInfos[i].name == "测试服1")
{
AppConfig.Instance.Select(i);
DebugUtil.Log("登录测试服");
break;
}
}
#endif
Gameplay.Net.Actor.Instance.StartLogin(NLDPB.LoginType.Phxh, loginSaveData.account);
}
void OnLoginOK()
{
loginOK = true;
HideLoginPanel();
loginSaveData = StorageMgr.Instance.GetStorage("LoginData");
if (loginSaveData == null)
loginSaveData = new();
if (tempSaveData != null)
loginSaveData.SetData(tempSaveData);
loginSaveData.LoginByAccount = true;
StorageMgr.Instance.SyncForce = true;
Text_UID.gameObject.SetActive(true);
Text_UID.text = "UID: " + Actor.Instance.Base.GetProp(ActorProp.ActorId);
//return;
var adultStatus = (int)Actor.Instance.Logic.GetCount((uint)LogicID.AdultAuthStatus);
if (adultStatus == (int)AAStatus.AasNone)
{
DebugUtil.Log("未实名认证");
//UI_RealNameIdentifyController.Open().Forget();
UI_NoticeWindowController.Open().Forget();
}
}
///
/// 用户中心按钮
///
void OnCancelCurConnect()
{
if (loginOK)//TODO 点开用户中心退出原先账号是否需要断开连接
{
DebugUtil.Log("登出!断开连接");
Actor.Instance.OnLogout();
NetManager.Instance.CloseClient();
loginOK = false;
}
if (loginSaveData.LoginByPhone)
{
SetLoginType(LoginType.PhoneCode);
}
else
{
SetLoginType(LoginType.Account);
}
}
async void OnNoticeClick()
{
await UI_NoticeController.Open();
}
void OnStartGame()
{
Actor.Instance.OnEnterGame();
}
#endregion
///
/// 手机验证登录工具
///
/*class PhoneVerifyTool
{
///
/// 加密拼接密钥
///
static string key = "OfqCL-_jJa9Sm1Nl-TPXvm3drI9td1RPoWn3eLjTe18=";
#region class
public class WebRequestData
{
public string phone;
public WebRequestData(string phone)
{
this.phone = phone;
}
}
public class CheckPhoneLoginRequestData
{
public string phone;
public int sms_code;
public CheckPhoneLoginRequestData(string phone, string code)
{
this.phone = phone;
this.sms_code = int.Parse(code);
}
}
class EncodeData
{
Dictionary data = new Dictionary();
public EncodeData(Dictionary data)
{
this.data = data;
}
public string GetEncodeData()
{
List key = data.Keys.Where(k => k != "signature").ToList();
key.Sort();
List keyValuePairs = key.Select(k => k + "=" + data[k]).ToList();
string concatenate = string.Join("&", keyValuePairs);
DebugUtil.Log("排序结果:" + concatenate);
return concatenate;
}
public static string GetMd5Hash(string input)
{
using (MD5 md5 = MD5.Create())
{
byte[] inputBytes = Encoding.UTF8.GetBytes(input);
byte[] hashBytes = md5.ComputeHash(inputBytes);
StringBuilder sb = new StringBuilder();
for (int i = 0; i < hashBytes.Length; i++)
{
sb.Append(hashBytes[i].ToString("x2"));
}
return sb.ToString();
}
}
public static string GetSha256Hash(string input)
{
using (SHA256 sha256 = SHA256.Create())
{
byte[] inputBytes = Encoding.UTF8.GetBytes(input);
byte[] hashBytes = sha256.ComputeHash(inputBytes);
StringBuilder sb = new StringBuilder();
for (int i = 0; i < hashBytes.Length; i++)
{
sb.Append(hashBytes[i].ToString("x2"));
}
return sb.ToString();
}
}
}
#endregion
///
/// 请求发送手机验证码
///
///
///
public static async void PhoneCodeWebRequest(string url, WebRequestData sendData)
{
DebugUtil.Log("发送验证码请求");
DateTimeOffset now = DateTimeOffset.UtcNow;
string timeStamp = now.ToUnixTimeSeconds().ToString();
var encodeData = new EncodeData(new Dictionary
{
{"phone",sendData.phone },
{"timestamp", timeStamp }
});
string encodeStr = encodeData.GetEncodeData();
var md5 = EncodeData.GetMd5Hash(encodeStr);
string linkStr = md5 + key;
string sign = EncodeData.GetSha256Hash(linkStr);
DebugUtil.Log("验证码请求信息:"
+ "\n时间戳:" + timeStamp
+ "\nphone:" + sendData.phone
+ "\n排序结果:" + encodeStr
+ "\nmd5:" + md5
+ "\n最终sign:" + sign);
//header data
Dictionary header = new();
header["signature"] = sign;
header["timestamp"] = timeStamp;
//post data
var jsonData = JsonUtility.ToJson(sendData);
byte[] bytes = Encoding.UTF8.GetBytes(jsonData);
DebugUtil.Log("发送请求内容:" + sendData.ToString());
UnityWebRequest www = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST)
{
uploadHandler = new UploadHandlerRaw(bytes),
downloadHandler = new DownloadHandlerBuffer(),
};
www.SetRequestHeader("Content-Type", "application/json;charset=utf-8");//为了保证客户端发送的json格式在后端能解析
www.SetRequestHeader("signature", sign);
www.SetRequestHeader("timestamp", timeStamp);
await www.SendWebRequest();
if (www.result != UnityWebRequest.Result.Success)
{
DebugUtil.LogError(www.error);
}
else
{
DebugUtil.Log("http消息请求成功!\n返回内容:" + www.downloadHandler.text);
}
}
///
/// 注册登录请求
///
///
///
public static async void PhoneCodeWebRequest(string url, CheckPhoneLoginRequestData sendData)
{
//List formData = new List();
DebugUtil.Log("注册登录请求");
DateTimeOffset now = DateTimeOffset.UtcNow;
string timeStamp = now.ToUnixTimeSeconds().ToString();
var encodeData = new EncodeData(new Dictionary
{
{"phone",sendData.phone },
{"timestamp", timeStamp },
{"sms_code",sendData.sms_code.ToString() }
});
string encodeStr = encodeData.GetEncodeData();
var md5 = EncodeData.GetMd5Hash(encodeStr);
string linkStr = md5 + key;
string sign = EncodeData.GetSha256Hash(linkStr);
DebugUtil.Log("手机号登录验证信息:"
+ "\n时间戳:" + timeStamp
+ "\nphone:" + sendData.phone
+ "\n验证码:" + sendData.sms_code
+ "\n排序结果:" + encodeStr
+ "\nmd5:" + md5
+ "\n最终sign:" + sign);
//header data
Dictionary header = new();
header["signature"] = sign;
header["timestamp"] = timeStamp;
//post data
var jsonData = JsonUtility.ToJson(sendData);
byte[] bytes = Encoding.UTF8.GetBytes(jsonData);
DebugUtil.Log("发送请求内容:" + sendData.ToString());
UnityWebRequest www = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST)
{
uploadHandler = new UploadHandlerRaw(bytes),
downloadHandler = new DownloadHandlerBuffer(),
};
www.SetRequestHeader("Content-Type", "application/json;charset=utf-8");//为了保证客户端发送的json格式在后端能解析
www.SetRequestHeader("signature", sign);
www.SetRequestHeader("timestamp", timeStamp);
try
{
await www.SendWebRequest();
}
catch (UnityWebRequestException e)
{
DebugUtil.LogError(e.Message);
}
if (www.result != UnityWebRequest.Result.Success)
{
DebugUtil.LogError(www.error);
CommonUtils.ShowMessageTips("登录失败!");
}
else
{
//DebugUtil.Log("http消息请求成功!\n返回内容:" + www.downloadHandler.text);
WebRequestResult result = JsonConvert.DeserializeObject(www.downloadHandler.text);
if (result.code == 0)
{
DebugUtil.Log("登录成功!验证code:" + result.data.code);
}
else
{
DebugUtil.Log("登录失败!" + www.downloadHandler.text);
}
}
}
///
/// http请求返回结果
///
class WebRequestResult
{
public int code;
public string message;
public ResultData data;
public class ResultData
{
public string code;
}
}
}*/
class LoginData
{
///
/// 用账号密码成功登录
///
public bool LoginByAccount = false;
///
/// 用手机验证成功登录
///
public bool LoginByPhone = false;
public string account;
public string password;
public bool rememberPassword;
public bool agreement;
public string phoneNumber;
public LoginData()
{
}
public LoginData(LoginData loginData)
{
this.LoginByAccount = loginData.LoginByAccount;
this.LoginByPhone = loginData.LoginByPhone;
this.account = loginData.account;
this.password = loginData.password;
this.rememberPassword = loginData.rememberPassword;
this.agreement = loginData.agreement;
this.phoneNumber = loginData.phoneNumber;
}
public void SetData(LoginData loginData)
{
this.LoginByAccount = loginData.LoginByAccount;
this.LoginByPhone = loginData.LoginByPhone;
this.account = loginData.account;
this.password = loginData.password;
this.rememberPassword = loginData.rememberPassword;
this.agreement = loginData.agreement;
this.phoneNumber = loginData.phoneNumber;
}
}
}