using Framework; using Gameplay; using TMPro; using UnityEngine; using Button = UnityEngine.UI.Button; public class UIGiftCodeAwardsController: UIWindow { //UI GameObj ///Auto Gen Start/// private Button mSureBtn; private Button mCloseBtn; private ItemCounts mItems; ///Auto Gen End/// // Use this for initialization public override void PreLoad(object data = null) { base.PreLoad(data); mItems=data as ItemCounts; } public override void OnInit() { //bind UI GameObj mSureBtn= GetComponent