using Framework;
namespace Gameplay.Utils
{
public static class PathEx
{
///
/// 用于获取载具的原始模型路径,用于导出,该路径并不会被addressable打包
///
///
///
public static string GetVehicleSrcModelPath(string prefabName)
{
return $"Assets/Art/Character/Prefabs/Vehicle/{prefabName}.prefab";
}
///
/// 获取载具游戏中使用的模型路径,用于addressable打包
///
///
///
public static string GetVehicleGameModelPath(int configId)
{
var savePath = string.Format(Constants.VEHICLE_OUTPUT_PATH, configId);
var prefabPath = $"{savePath}/vehicle_{configId}.prefab";
return prefabPath;
}
///
/// 获取角色构建使用的原始路径,用于导出,该路径并不会被addressable打包
///
///
///
public static string GetCharacterSrcModelPath(string prefabName)
{
return $"Assets/Art/Character/Prefabs/Players/P_{prefabName}.prefab";
}
///
/// 获取角色游戏中用于展示及剧情的模型路径,用于addressable打包
///
///
///
public static string GetCharacterDisplayModelPath(string nameId)
{
return $"Assets/Art/Character/Prefabs/Players_S/P_S_{nameId}.prefab";
}
///
/// 获取角色游戏中用于战斗的模型路径,用于addressable打包
///
///
///
public static string GetCharacterFightModelPath(string nameId)
{
return $"Assets/Art/AutoGen/Characters/character_{nameId}/character_{nameId}.prefab";
}
}
}