using System; using Framework; using Gameplay.Level; public class RedPointNodeMail : RedPointNode { public RedPointNodeMail(int id) : base(id) { } protected override EventManager.EventName[] eventsToRegister => new[] { EventManager.EventName.RequireMailRet,EventManager.EventName.MailStateChange }; protected override int GetCount() { if(MailSystem.Instance.IsHaveLingQuMail()) { return 1; } return 0; } }