using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; using UnityEngine.UIElements; using Button = UnityEngine.UI.Button; using Image = UnityEngine.UI.Image; public class UI_LevelSelectController : UIWindow { //UI GameObj ///Auto Gen Start/// public Button Button_Back; public TMP_Text Text_Back; public Button Button_Home; public Image Image_ChapterBG; public Image Image_LevelBG; public Image Image_LevelTitle; public TMP_Text Text_ChapterNum; public TMP_Text Text_ChapterName; public Image Image_ProcessBG; public Image Image_LevelProcess; public Image Image_ProcessBar; public TMP_Text Text_StarNum; public Image Image_Box01; public TMP_Text Text_BoxStar01; public Image Image_Box02; public TMP_Text Text_BoxStar02; public Image Image_Box03; public TMP_Text Text_BoxStar03; public TMP_Text Text_NoBoxNum01; public TMP_Text Text_NoBoxNum02; public TMP_Text Text_NoBoxNum03; public Image Image_SelectBG; public Button Button_Read; public TMP_Text Text_Read; public Button Button_Simple; public TMP_Text Text_Simple; public Button Button_Hard; public TMP_Text Text_Hard; public Image Image_WhiteRect; public Image Image_Read; public Image Image_Simple; public Image Image_RedRect; public Image Image_Hard; ///Auto Gen End/// // Use this for initialization public override void OnAwake() { //bind UI GameObj UI_LevelSelectBinder.GetComponents(this); } //invoke when open window protected override void OnOpenWindow(object data = null) { } //invoke when reload window protected override void OnReloadWindow(object data = null) { } //invoke when close window protected override void OnCloseWindow(bool destroy = false) { } }