using Sirenix.OdinInspector;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 演出点,等待ShowComponent收集
///
public class ShowPoint : MonoBehaviour
{
[LabelText("演出点名")]
public string Name;
[LabelText("演出点类型")]
public E_ShowPointType ShowPointType;
}
///
/// 演出点类型
///
public enum E_ShowPointType
{
///
/// 角色
///
Character,
///
/// 道具
///
Item,
}