namespace Gameplay.Common
{
public static class CodeDefine
{
public const float MORALE_RECOVER_TIME = 3F;
public const int HOLD_FLAG_BUFF_ID = 7;
public const int BLEED_BUFF_ID = 8;
public static bool ENABLE_FIGHT_NORMAL_ATTACK_LOG = false;
public static class Fight
{
///
/// 血量无敌
///
public static bool HP_NOCOST = false;
///
/// 护盾无敌
///
public static bool SHIELD_NOCOST = false;
///
/// 士气无敌
///
public static bool MORALE_NOCOST = false;
public static bool HP_NOCOST_ENEMY = false;
public static bool SHIELD_NOCOST_ENEMY = false;
public static bool MORALE_NOCOST_ENEMY = false;
}
}
}