using Gameplay;
using PhxhSDK.Res;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using Button = UnityEngine.UI.Button;
using Framework;
public class UI_CampController : UIWindow
{
///
/// 返回按钮
///
private Button buttonBack;
///
/// 主页按钮
///
private Button buttonHome;
///
/// 技能树按钮
///
private Button buttonSkill;
///
/// 切换上一个相机点位
///
private Button buttonLastCamera;
///
/// 切换下一个相机点位
///
private Button buttonNextCamera;
///
/// 相机点位
///
private readonly List listCameraStand = new();
private CameraRoot cameraRoot;
///
/// 当前相机点位索引
///
private int curCameraIndex;
public override void OnInit()
{
buttonBack = GetComponent