using cfg.ActorCfg; using Cysharp.Threading.Tasks; using Framework; using Gameplay; using Gameplay.Net; using NLDPB; using TMPro; using Button = UnityEngine.UI.Button; using Image = UnityEngine.UI.Image; public class UI_PlayerInfoController : UIWindow { //UI GameObj ///Auto Gen Start/// public Image Image_Bg; public Image Image_DarkTop; public Image Image_DarkBottom; public Image Image_DarkLeft; public Image Image_DarkRight; public Image Image_BgItem; //public Button Button_Back; public Button Button_back; public TMP_Text Text_Back; public Button Button_Home; public Image Image_InfoBg; public Image Image_HeadPic; public Image Image_Head; public TMP_Text Text_Level; public Image Image_ExpCircle; public TMP_Text Text_PlayerName; public Button Button_EditName; public Image Image_UidBg; public Image Image_UidBg1; public TMP_Text Text_Uid; public TMP_Text Text_UserIdText; public Button Button_HeadChangeGame; public TMP_Text Text_BirthdayCh; public TMP_Text Text_Birthday; public Button Button_EditBirthday; public TMP_Text Text_Sign; public Button Button_EditIntroduction; public TMP_Text Text_Desc; public Image Image_Medal0_up; public Image Image_Medal1_up; public Image Image_Medal2_up; public Image Image_Medal3_up; public Image Image_Medal4_up; public Image Image_Medal0_down; public Image Image_Medal1_down; public Image Image_Medal2_down; public Image Image_Medal3_down; public Image Image_Medal4_down; public Button Button_EditMedal; public Image Image_TopBlackBar; public Image Image_BottomBlackBar; ///Auto Gen End/// // deal with input data public override void PreLoad(object data = null) { } public static UniTask Open() { return UIManager.Instance.CreateAndOpenWindow(UINameConst.UI_PlayerInfo); } // Use this for initialization public override void OnInit() { //bind UI GameObj UI_PlayerInfoBinder.GetComponents(this); BindButton(Button_back, OnCloseClick); BindButton(Button_Home, OnHomeClick); BindButton(Button_EditName, SetName); BindButton(Button_EditIntroduction,SetIntroduction); BindButton(Button_EditBirthday, SetBirthday); #region 待开发 BindButton(Button_HeadChangeGame, LockFunction); BindButton(Button_EditMedal,LockFunction); #endregion DataActorLevel levelInfo = ActorLevelTableHelper.Instance.Get((int)Actor.Instance.Base.GetProp(ActorProp.Level)); var level = levelInfo.Level; Text_Level.text = level.ToString("D3"); OnChangeInfo(); Text_Uid.text = Actor.Instance.Base.GetProp(ActorProp.ActorId).ToString(); //InputField_Name.onEndEdit.AddListener(OnNameEditEnd); EventManager.Instance.Register(EventManager.EventName.PlayerInfoUpdate, OnChangeInfo); } //invoke when open window protected override void OnShowWindow(object data = null) { } //invoke when reload window protected override void OnReloadWindow(object data = null) { } //invoke when close window protected override void OnHideWindow() { } //invoke when destroy public override void OnRelease() { base.OnRelease(); EventManager.Instance.Unregister(EventManager.EventName.PlayerInfoUpdate, OnChangeInfo); } #region button_click protected override void OnCloseClick() { base.OnCloseClick(); CloseWindow(); } void OnHomeClick() { CommonUtils.ChangeUIScene(Constants.MAIN_SCENE_PATH); UIManager.Instance.CloseAllNormalExcept(UINameConst.UI_MainPanel); } void LockFunction() { CommonUtils.ShowMessageTips("功能尚未开放,敬请期待"); } #endregion public void SetName() { //InputField_Name.interactable = true; UI_WriteNameController.Open().Forget(); } public void SetIntroduction() { UI_EditIntroductionController.Open().Forget(); } public void SetBirthday() { UI_EditBirthdayController.Open().Forget(); } void OnChangeInfo() { Text_PlayerName.text = Actor.Instance.Base.Nickname; Text_Desc.text = Actor.Instance.Base.Description; Text_Birthday.text = Actor.Instance.Base.Birthday; } }