using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; using UnityEngine.UIElements; using Button = UnityEngine.UI.Button; using Image = UnityEngine.UI.Image; using Toggle = UnityEngine.UI.Toggle; using ScrollView = PhxhSDK.PhxhScrollView; using Framework; public class UI_StartGameInterfaceController : UIWindow { //UI GameObj ///Auto Gen Start/// public Image Image_Bg; public Image Image_BgDark; public Button Button_StartGame; public Image Image_LoginBg; public Button Button_AccountLogin_1; public Image Image_YellowLine_Account_1; public Button Button_VerifyCodeLogin_1; public Image Image_YellowLine_VerifyCode_1; public TMP_InputField InputField_Account; public Image Image_AccountIcon; public TMP_InputField InputField_Password; public Image Image_PasswordIcon; public Toggle Toggle_RememberPassword; public TMP_Text Text_RememberPassword; public Toggle Toggle_Agreement_1; public TMP_Text Text_Agreement_1; public Button Button_UnLogin_1; public Button Button_Login_1; public TMP_InputField InputField_PhoneNumber; public Image Image_PhoneIcon; public TMP_InputField InputField_VerifyCode; public Image Image_VerifyCodeIcon; public Button Button_GetVerifyCode; public Button Button_GetVerifyCodeCooling; public Toggle Toggle_Agreement_2; public TMP_Text Text_Agreement_2; public Button Button_UnLogin; public Button Button_Login; public Image Image_UpdateBg; public Button Button_Confirm; public Button Button_Cancle; public Image Image_BottomLine; public Button Button_UserCenter; public Button Button_Notice; public TMP_Text Text_UID; public TMP_Text Text_Version; public Image Image_DarkSide; ///Auto Gen End/// // deal with input data public override void PreLoad(object data = null) { } // Use this for initialization public override void OnInit() { //bind UI GameObj UI_StartGameInterfaceBinder.GetComponents(this); } //invoke when open window protected override void OnShowWindow(object data = null) { } //invoke when reload window protected override void OnReloadWindow(object data = null) { } //invoke when close window protected override void OnHideWindow() { } //invoke when destroy public override void OnRelease() { base.OnRelease(); } }