using HotUpdate.UI; using Cysharp.Threading.Tasks; using PhxhSDK.AOT; using PhxhSDK.AOT.SimpleLoader; using PhxhSDK.AOT.VersionUpdate; using System; using PhxhSDK.AOT.PreConfig; using UnityEngine; using UnityEngine.SceneManagement; using Assets.PhxhSDK.AOT.BI; using Obfuz.EncryptionVM; using Obfuz; #if PLATFORM_ANDROID || UNITY_EDITOR using UnityEngine.Android; #endif #if SDK_BILIBILI using PhxhSDK.AOT.Bilibili; #endif public class GameLauncher : MonoBehaviour { private static bool _isSetUpStaticSecret = false; /// /// 初始化EncryptionService后被混淆的代码才能正常运行, /// 因此尽可能地早地初始化它。 /// [ObfuzIgnore] [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)] private static void _SetUpStaticSecretKey() { if (_isSetUpStaticSecret) { return; } _isSetUpStaticSecret = true; Debug.Log("[Obfz] SetUpStaticSecret begin"); var loadedAsset = Resources.Load("us5af47s54fsa1z90sf"); if (loadedAsset == null) { Debug.LogError("[Obfz] SetUpStaticSecret failed: could not load static secret asset"); return; } EncryptionService.Encryptor = new GeneratedEncryptionVirtualMachine(loadedAsset.bytes); Debug.Log("[Obfz] SetUpStaticSecret end"); } private static void _SetUpDynamicSecret(byte[] bytes) { Debug.Log("[Obfz] SetUpDynamicSecret begin"); EncryptionService.Encryptor = new GeneratedEncryptionVirtualMachine(bytes); Debug.Log("[Obfz] SetUpDynamicSecret end"); } private const string START_SCENE_NAME = "Assets/Scenes/StartScene.unity"; private const string DYNAMIC_SECRET_PATH = "Assets/Config/Obfuz/defaultDynamicSecretKey.bytes"; //最大能容忍的下载卡住时长,一旦超过则重新开始下载 // private const float DOWNLOAD_STUCK_TIME_MAX = 10; #if USE_HCLR private HybridCLRHelper _hybridCLRHelper; #endif private VersionUpdateHandle _versionUpdateHandle; private ISimpleLoader _simpleLoader; private IVersionUpdateUI versionUpdateUI; public bool enableHotUpdate = true; private void Awake() { _SetUpStaticSecretKey(); #if SDK_BILIBILI GameObject goBiliBiliSDK = new() { name = "BiliBiliSDK" }; if (!goBiliBiliSDK.TryGetComponent(out _)) goBiliBiliSDK.AddComponent(); if (!goBiliBiliSDK.TryGetComponent(out _)) goBiliBiliSDK.AddComponent(); DontDestroyOnLoad(goBiliBiliSDK); #endif } private void Start() { #if SDK_BILIBILI GSCSdkInterface.init(); #endif #if SDK_ADJUST var YourAppToken = "shw96lfwisqo"; // 替换为你的Adjust App Token AdjustInitTool.Instance.InitAdjustSDK(YourAppToken); #endif #if SDK_FIREBASE Firebase.Analytics.FirebaseAnalytics.LogEvent("First_open"); #endif versionUpdateUI = new TempUIHandle(); bool agreement = PlayerPrefs.GetInt("PrivacyAgreement", 0) == 1; BIToolinAOT.Instance.TrackEventInAOT("app_open", null); if (!agreement) // 弹隐私弹窗 { TempUpdateUI.Instance.PrivacyAgreeCallback = () => { TempUpdateUI.Instance.m_ProgressObj.SetActive(true); Launch(); }; TempUpdateUI.Instance.m_PrivacyDialogObj.SetActive(true); } else { TempUpdateUI.Instance.m_ProgressObj.SetActive(true); Launch(); } } private async void Launch() { #if UNITY_EDITOR enableHotUpdate = false; #endif #if PLATFORM_ANDROID && !SDK_BILIBILI //B站在隐私协议之后才申请权限 if (!Permission.HasUserAuthorizedPermission(Permission.ExternalStorageWrite)) { Debug.Log("申请权限: " + Permission.ExternalStorageWrite); Permission.RequestUserPermission(Permission.ExternalStorageWrite); } #endif versionUpdateUI.UpdateProgress(0f); versionUpdateUI.UpdateProgressText(LocalizeMono.Instance.GetLocalizeText("NetworkConnection")); // 尝试网络连接中... _versionUpdateHandle = new VersionUpdateHandle(versionUpdateUI); VersionUpdateInfo versionUpdateInfo = _versionUpdateHandle.GetVersionInfo(); PackDataInst.CreateInst(); UpdateLocalInfo localInfo = PackDataInst.Inst.localInfo; string acquiring = LocalizeMono.Instance.GetLocalizeText("Acquiring"); // 获取中... versionUpdateUI.ShowVersion(Application.version, localInfo.workSpace, localInfo.localFullVersion, acquiring, acquiring); string appID = string.Empty; string channel = string.Empty; #if SDK_TALKINGDATA appID = TalkingDataInitTool.appID; channel = TalkingDataInitTool.channel; #endif BIToolinAOT.Instance.Init(appID, channel);//TalkingData初始化 //TalkingData初始化 #if SDK_TALKINGDATA #if PLATFORM_ANDROID if (Permission.HasUserAuthorizedPermission(Permission.ExternalStorageWrite)) { Debug.Log("已申请权限: " + Permission.ExternalStorageWrite); BIToolinAOT.Instance.TalkingDataStart(); } #else BIToolinAOT.Instance.TalkingDataStart(); #endif #endif PlayerPrefs.SetString("BI_Platform", TalkingDataInitTool.channel); #region 更新AppConfig bool downloadResult; do { try { versionUpdateUI.UpdateProgressText(LocalizeMono.Instance.GetLocalizeText("RequestConfiguration")); // 开始请求APPConfig BIToolinAOT.Instance.TrackEventInAOT("app_config_request", null); downloadResult = await PreConfig.instance.DownloadConfig(); versionUpdateUI.UpdateProgressText(LocalizeMono.Instance.GetLocalizeText("RequestConfigurationComplete")); // 请求APPConfig结束 versionUpdateUI.ShowVersion(Application.version, localInfo.workSpace, localInfo.localFullVersion, acquiring, PreConfig.instance.ServerName); BIToolinAOT.Instance.TrackEventInAOT("app_config_response", new System.Collections.Generic.Dictionary(){ {"result", downloadResult? 0 : 1 } }); } catch (Exception) { downloadResult = false; } } while (!downloadResult && await versionUpdateUI.ShowDialog(LocalizeMono.Instance.GetLocalizeText("Tip"), LocalizeMono.Instance.GetLocalizeText("DownloadConfigErrorRetry"))); // 下载配置文件失败,是否重试? if (!downloadResult) TempUpdateUI.Instance.OnClickCancel(); #endregion if (!PreConfig.instance.isConfigValid) { // 配置错误,没有读取到ResUrl Debug.LogError("配置文件错误"); await versionUpdateUI.ShowDialog(LocalizeMono.Instance.GetLocalizeText("Tip"), LocalizeMono.Instance.GetLocalizeText("ConfigError")); // 配置文件错误 TempUpdateUI.Instance.OnClickCancel(); return; } await YooAssetHelper.Init(); _simpleLoader = new SimpleLoader_YooAsset(); Debug.Log($"Launch Game! enableHotUpdate:{enableHotUpdate}"); bool result = await _versionUpdateHandle.CheckUpdate();//这里会打点资源检测更新事件 if (!result) { Debug.LogError("更新失败!,无法进入游戏"); return; } if (enableHotUpdate) { #if USE_HCLR byte[] dynamicSecret = await _simpleLoader.LoadDllBytes(DYNAMIC_SECRET_PATH); _SetUpDynamicSecret(dynamicSecret); await _simpleLoader.UnloadDll(DYNAMIC_SECRET_PATH); Debug.Log("需要热更新,开始加载程序集"); _hybridCLRHelper = new HybridCLRHelper(); _hybridCLRHelper.SetDllList(AOTGenericReferences.PatchedAOTAssemblyList); _hybridCLRHelper.RegistLoader(_simpleLoader); await _hybridCLRHelper.LoadAssemblies(); Debug.Log("加载程序集结束!"); #endif } await _simpleLoader.WarmUpShader(); await EnterGame(); } private async UniTask EnterGame() { Debug.Log("开始加载游戏场景"); SimulationProgress(versionUpdateUI.GetCurProgress()); try { Scene scene = await _simpleLoader.LoadSceneAsync(START_SCENE_NAME, LoadSceneMode.Additive); foreach (GameObject go in scene.GetRootGameObjects()) { if ("EventSystem".Equals(go.name)) { Destroy(go); break; } } } catch (Exception e) { Debug.LogError(e); } finally { await LoadOver(); Debug.Log("加载游戏场景结束"); } } private async void SimulationProgress(float startProgress) { versionUpdateUI.UpdateProgressText(LocalizeMono.Instance.GetLocalizeText("InitGaming")); // 初始化游戏... versionUpdateUI.UpdateProgress(startProgress); float step = (1f - startProgress) * 0.02f; while (startProgress + step <= 0.99f) { await UniTask.Delay(20); startProgress += step; versionUpdateUI.UpdateProgress(startProgress); } } private async UniTask LoadOver() { while (true) { await UniTask.Yield(); // Debug.Log($"校验是否加载完:{IVersionUpdateUI.IsLoadOver}"); if (StartSceneLoadingManager.IsLoadOver) { versionUpdateUI.UpdateProgress(1f); versionUpdateUI.UpdateProgressText(LocalizeMono.Instance.GetLocalizeText("Complete")); // 完成 await UniTask.Delay(200); versionUpdateUI.CloseAll(); await SceneManager.UnloadSceneAsync(0); return; } } } }