using System; using UnityEngine; namespace Gameplay.FakeFight { public class CmpFakeStart : MonoBehaviour { // 使用全角色 public bool useFullCharacters; // 己方无敌 public bool selfInvincible; // 敌方无敌 public bool enemyInvincible; //使用测试编队 public bool useTestTeam; [Header("使用新的登录窗口")] public bool useNewLoginWindow; private void Start() { #if UNITY_EDITOR SROptions.Current.UseFullCharacters = useFullCharacters; SROptions.Current.SelfUnbeatable = selfInvincible; SROptions.Current.EnemyUnbeatable = enemyInvincible; SROptions.Current.UseTestTeam = useTestTeam; GameStartLoading.newMethodLogin = useNewLoginWindow; #endif } } }