using cfg.ShowCfg; using Cysharp.Threading.Tasks; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 演出接口 /// public interface IShow { /// /// 演出场景类型 /// E_ShowSceneType ShowSceneTyp { get; } /// /// 刷新演出 /// UniTask RefreshShow(object data = null); /// /// 播放相机动画 /// void PlayeCameraAnim(Action callback, params string[] args); /// /// 获取刷新进度 /// /// float GetRefreshProcess(); }