namespace Gameplay.Summon { public static class ESummonState { public const int None = 0; public const int Tent = 1; public const int MineIdle = 2; public const int WaitRemove = 3; public const int MineBoom = 4; public const int Tent2 = 5; // 后面用通用状态来进行处理 public const int Idle = 6; } }