using UnityEngine; namespace Gameplay.Vehicle.TireMark { public class TireMarkDrawData { public RecordPoint start; public RecordPoint end; public float width; public float uvWidth; public Texture2D t2d; public Vector3 cacheP1; public Vector3 cacheP2; public Vector3 cacheP3; public Vector3 cacheP4; public Vector3 cacheC1; public bool isFirst = true; public Color color; public bool needCalc; } }