using cfg.CharacterCfg; using cfg.SkillCfg; using DG.Tweening; using Framework; using Gameplay.Net; using NLDPB; using System; using System.Collections; using Gameplay; using PhxhSDK; using TMPro; using UnityEngine; using UnityEngine.UI; using Button = UnityEngine.UI.Button; using Constants = Framework.Constants; using Image = UnityEngine.UI.Image; public class UIRankController : UIWindow { //UI GameObj ///Auto Gen Start/// public Image Image_BG; public Image Image_RankPic_Bg; public Image Image_Poster; public Button Button_Back; public TMP_Text Text_Back; public Button Button_Home; public TMP_Text Text_Hp01; public TMP_Text Text_Hp02; public TMP_Text Text_Morale01; public TMP_Text Text_Morale02; public TMP_Text Text_Defense01; public TMP_Text Text_Defense02; public TMP_Text Text_Armor01; public TMP_Text Text_Armor02; public TMP_Text Text_Armor_Value02; public TMP_Text Text_Change_Armor02; public TMP_Text Text_Attack01; public TMP_Text Text_Attack02; public TMP_Text Text_Speed01; public TMP_Text Text_Speed02; public Image Image_Skill_01; public TMP_Text Text_SkillName01; public TMP_Text Text_SkillInfo01; public Image Image_Arrow; public Image Image_Skill_02; public TMP_Text Text_SkillName02; public TMP_Text Text_SkillInfo02; public TMP_Text Text_SkillName03; public TMP_Text Text_SkillInfo03; public TMP_Text Text_RankLevel01; public TMP_Text Text_Rank_Value01; public Image Image_ArrowToRight; public TMP_Text Text_RankLevel02; public TMP_Text Text_Rank_Value02; public Image Image_Materal01; public Image Image_Red; public TMP_Text Text_Materal_Value01; public Image Image_Materal02; public Image Image_Green02; public TMP_Text Text_Materal_Value02; public Image Image_Materal03; public TMP_Text Text_Materal_Value03; public Button Button_Cannot; public TMP_Text Text_Cannot_Confirm; public Button Button_Confirm; public TMP_Text Text_Confirm; public Button Button_Cancel; ///Auto Gen End/// CharacterDataInfo mCharacterDataInfo; CharacterBreak mCharacterBreakCfg; private int mTargetLevel; private int maxLevel; private GameObject mLightRectObj; private Animator mAnimator; // Use this for initialization public override void OnAwake() { //bind UI GameObj UIRankBinder.GetComponents(this); mLightRectObj = FindObj("Image_BG/LightRect/1"); for (int i = 0; i < Constants.BREAK_FLAG_UI; i++) { GameObject tempFlagObj = FindObj(string.Format("Image_BG/Image_RankPic_Bg/{0}", (i + 1))); BindButton(CommonUtils.GetComponent