namespace Gameplay.Common { public static class PathDefine { public static class RoadLine { public static string[] END_NOTICES = new string[] { "Assets/Art_Out/Other/EndNotice/EndNotice 0.prefab", "Assets/Art_Out/Other/EndNotice/EndNotice 1.prefab", "Assets/Art_Out/Other/EndNotice/EndNotice 2.prefab", "Assets/Art_Out/Other/EndNotice/EndNotice 3.prefab", "Assets/Art_Out/Other/EndNotice/EndNotice 4.prefab", "Assets/Art_Out/Other/EndNotice/EndNotice 5.prefab", "Assets/Art_Out/Other/EndNotice/EndNotice 6.prefab", "Assets/Art_Out/Other/EndNotice/EndNotice 7.prefab", "Assets/Art_Out/Other/EndNotice/EndNotice 8.prefab", "Assets/Art_Out/Other/EndNotice/EndNotice 9.prefab", }; public const string ROAD_LINE = "Assets/Art_Out/Other/RoadLine/RoadLine.prefab"; public const string ROAD_LINE_STRAIGHT = "Assets/Art_Out/Other/RoadLine/RoadLine_Straight.prefab"; } public static class ReadyArea { public const string READY_AREA_POINT = "Assets/Art/Other/ready_area_notice.prefab"; } public static class SkillArea { public const string SELECT_POINT = "Assets/Art/Other/skill_area_point.prefab"; } public static class Outline { public const string MAT1 = "Assets/Art_Out/Other/Outline/Mat/post_outline_mat1.mat"; public const string MAT1_1 = "Assets/Art_Out/Other/Outline/Mat/post_outline_mat1_1.mat"; public const string MAT2 = "Assets/Art_Out/Other/Outline/Mat/post_outline_mat2.mat"; public const string MAT3 = "Assets/Art_Out/Other/Outline/Mat/post_outline_mat3.mat"; public const string MANAGER_PATH = "Assets/Art_Out/Other/Outline/OutlineManager.prefab"; } } }