namespace Framework { public partial class Constants { public const string EMPTY_SCENE_PATH = "Assets/Scenes/Empty.unity"; public const string MAP_ASSET_PATH_WITHOUT_ASSET = "Level/Maps/"; public const string MAP_ASSET_PATH = "Assets/" + MAP_ASSET_PATH_WITHOUT_ASSET; public const string MAP_ASSET_FORMAT_PATH = MAP_ASSET_PATH + "{0}.prefab"; public const string MAP_CONFIG_FORMAT_PATH = "Assets/Config/Maps/{0}.json"; public const string LEVEL_CONFIG_FORMAT_PATH = "Assets/Config/Levels/{0}.json"; public const string LEVEL_LIST_PATH = "Assets/Config/Levels/LevelList.json"; public const string MAP_TEXTURE_PATH_WITHOUT_ASSET = "Art/Scene/Map/Mat"; public const string TERRAIN_TYPE_CONFIG_PATH = "Assets/Config/Maps/TerrainTypes.json"; public const string SKILL_CONFIG_FORMAT_PATH = "Assets/Config/Skills/LogicAssets/logic_{0}.json"; public const string ANIMATOR_CONFIG_FORMAT_PATH = "Assets/Config/Skills/AnimatorInfos/animator_{0}.json"; public const string OUTLINE_POSTPROCESS_PATH = "Assets/Level/Prefabs/OutlineManager.prefab"; public const string MAP_STRUCTURE_PATH_WITHOUT_ASSET = "Art/Character/Prefabs/Structure"; public const string LEVEL_NPC_PATH_WITHOUT_ASSET = "Art/Character/Prefabs/Enemy"; public const string MOVE_AREA_POINT_PATH = "Assets/Art/Other/hud/GfxSelectedGround_green.prefab"; public const string CHARACTER_SELECT_GROUND_GFX = "Assets/Art/Gfx/Prefabs/GfxSelectedGround.prefab"; public const string TIREMARK_UNIT_PATH = "Assets/Art/Scene/TireMark/tiremark_panel.prefab"; public const string TIREMARK_MAT_PATH = "Assets/Art/Scene/TireMark/mat_tiremark_draw.mat"; public const string LEVEL_NPC_PATH = "Assets/Art/Character/Prefabs/Enemy/{0}.prefab"; public const string CAPTURE_POINT_PATH = "Assets/Art/Gfx/Prefabs/Fight/item_capture_area_red.prefab"; public const string CAPTURE_FINISHED_POINT_PATH = "Assets/Art/Gfx/Prefabs/Fight/item_capture_area_green.prefab"; public const string FLAG_GROUND_PATH = "Assets/Art/Gfx/Prefabs/Fight/item_flag_ground.prefab"; public const string FLAG_PICK_PATH = "Assets/Art/Gfx/Prefabs/Fight/item_flag_pick.prefab"; public const string FLAG_RETURN_PATH = "Assets/Art/Gfx/Prefabs/Fight/item_capture_area_orange.prefab"; public const string PROTECT_TARGET_POINT_PATH = "Assets/Art/Gfx/Prefabs/Fight/item_capture_area_blue.prefab"; public const string SUMMON_BOTTOM_PATH_SELF = "Assets/Art/Gfx/Prefabs/GfxSelectedGround_green.prefab"; public const string SUMMON_BOTTOM_PATH_ENEMY = "Assets/Art/Gfx/Prefabs/GfxSelectedGround_red.prefab"; public const string EMOJI_HEAD_MAT = "Assets/Art/Character/Models/Emoji/Mat/M_emoji_head.mat"; public const string CHARACTER_ERROR = "Assets/Art/Character/Prefabs/Players/P_Error.prefab"; public const string DATA_FORMAT_PATH = "Assets/Config/Data/{0}.json"; public const string VEHICLE_OUTPUT_PATH = "Assets/Art_Out/AutoGen/Vehicle/{0}"; public const string AI_ASSET_FORMAT_PATH = "Assets/Config/AI/{0}.asset"; public const string SHADER_FADEOUT_PATH = "Assets/Code/Shaders/Character/NLD_Charactor_Dead.shader"; public const string SHADER_OUTLINE_PATH1 = "Assets/Art/Scene/Outline/post_outline_mat1.mat"; public const string SHADER_OUTLINE_PATH1_1 = "Assets/Art/Scene/Outline/post_outline_mat1_1.mat"; public const string SHADER_OUTLINE_PATH2 = "Assets/Art/Scene/Outline/post_outline_mat2.mat"; public const string SHADER_OUTLINE_PATH3 = "Assets/Art/Scene/Outline/post_outline_mat3.mat"; public const string SKILL_GORUND_HIGH_LIGHT = "Assets/Art/Gfx/Prefabs/GfxSelectedGround_white.prefab"; public const string SHADER_SIMPLE_PATH = "Assets/Code/Shaders/Character/NLD_Charactor_Simple.shader"; public const string STORY_HEAD_CAMERA_PATH = "Assets/Art/Other/head_camera_neck.prefab"; public const string FIGHT_LIGHT_AREA_PATH = "Assets/Art/Other/light_point.prefab"; public const string FIGHT_CELL_COLLIDER_PATH = "Assets/Art/Other/cell_collider.prefab"; // public const string UI_HEAD_PATH = "Assets/Art/UI/SplitTexture/Icon/HeadPic/Alive/"; // public const string UI_DEAD_HEAD_PATH = "Assets/Art/UI/Texture/Icon/HeadPic/Death/"; public const string UI_POSTER_DEFAULT_PATH = "Assets/Art/UI/SplitTexture/Poster/Poster_Default/"; public const string UI_MORALE_TEX_PATH = "Assets/Art/UI/Texture/UI_Pic_Level/UI_Pic_Battle/Battle_TeamQueue/"; public const string UI_NUMBER_TEX_PATH = "Assets/Art/UI/Texture/CommonTextures/NumBer/UI_Time_0"; public const string UI_RETREATE_STATE_MAP = "Assets/Art/UI/Texture/CommonTextures/CharacterStatus/InMap/UI_Battle_State_Retreat_Map.png"; public const string UI_SUPPRESS_STATE_MAP = "Assets/Art/UI/Texture/CommonTextures/CharacterStatus/InMap/UI_Battle_State_Suppress_Map.png"; public const string UI_INVEHICLE_STATE = "Assets/Art/UI/Texture/CommonTextures/CharacterStatus/InHead/UI_Battle_State_VehicleParalysis.png"; public const string UI_RETREATE_STATE = "Assets/Art/UI/Texture/CommonTextures/CharacterStatus/InHead/UI_Battle_State_Retreat.png"; public const string UI_SUPPRESS_STATE = "Assets/Art/UI/Texture/CommonTextures/CharacterStatus/InHead/UI_Battle_State_Suppress.png"; public const string UI_TEAM_UNIT_INDEX_PATH = "Assets/Art/UI/Texture/UI_Pic_Level/SerialNumber/UI_0{0}.png"; public const string STORY_PREVIEW_TALK_OBJ = "Assets/Art/Story/preview_res/obj_talk.prefab"; // public const string EMOJI_PREFAB_PATH = "Assets/Art/Character/Prefabs/Emoji/prefab_emoji.prefab"; public const string TEAM_EDIT_PREFAB_PATH = "Assets/Scenes/TeamEdit/TeamPreviewNode.prefab"; public const string AUDIO_MUSIC_PATH = "Assets/Audio/Music/"; public const string AUDIO_CUE_ACB_STREAMING = "Assets/Audio/Music/CueSheet_S_ProjNLD.acb"; public const string AUDIO_CUE_ACB = "Assets/Audio/Music/CueSheet_ProjNLD.acb"; public const string AUDIO_CUE_ACF = "Assets/Audio/Music/CueSheet_ProjNLD.acf"; public const string UI_INTERFACE_PREVIEW_PREFAB_PATH = "Assets/Scenes/UI_InterfacePreview/UI_InterfacePreviewNode.prefab"; public const string UI_Vehicle_IconPath = "Assets/Art/UI/Texture/UI_Pic_Main/UI_Pic_Vehicle/VehicleChoose/"; /// /// 关卡选关场景 /// public const string UI_LEVEL_SELECTED_SCENE_PATH = "Assets/Scenes/UI/UI_LevelSelect.unity"; /// /// 商店图标路径 /// public const string UI_SHOP_ICON_PATH = "Assets/Art/UI/Texture/Icon/"; // 临时使用 /// /// 主场景路径 /// public const string MAIN_SCENE_PATH = "Assets/Scenes/MainScene.unity"; /// /// 营地场景路径 /// public const string CAMP_SCENE_PATH = "Assets/Scenes/CampScene.unity"; /// /// 抽卡场景 /// public const string RAFFLE_SCENE_PATH = "Assets/Scenes/GacyaScene.unity"; public const string START_SCENE_PATH = "Assets/Scenes/StartScene.unity"; /// /// 载具场景 /// public const string UI_VEHICLE_CHOOSE_SCENE_PATH = "Assets/Scenes/VehicleScene.unity"; //突破Icon public const string UI_Cultivata_BreakIconFolder = "Assets/Art/UI/Texture/UI_Pic_Main/UI_Pic_RankUp/"; //觉醒Icon public const string UI_Cultivata_AwakeIconFolder = "Assets/Art/UI/Texture/UI_Pic_Main/UI_Pic_AdvanceUp/"; //技能Icon public const string UI_Cultivata_skillIconFolder = "Assets/Art/UI/Texture/Icon/Skills/"; public const string UI_Vehicle_HeadFolder = "Assets/Art/UI/Texture/UI_Pic_Main/UI_Pic_Vehicle/UI_LevelUp/"; public const string UI_PlaySkill_IconPathFolder = "Assets/Art/UI/Texture/Icon/Skills/"; //护送对象路径 public const string LEVEL_PROTECT_UNIT_PATH = "Art/Character/Prefabs/Protect"; public const string UI_SHOP_SCENE_PATH = "Assets/Scenes/ShopScenes.unity"; //血条、状态、伤害飘字路径 public const string UI_STATE_BAR_SELF_CHARACTER = "Assets/Art/UI/Prefab/LevelSceneUI/UI_CharacterState_Bar.prefab"; public const string UI_STATE_BAR_SELF_VEHICLE = "Assets/Art/UI/Prefab/LevelSceneUI/UI_VehicleState_Bar.prefab"; public const string UI_STATE_BAR_SELF_PROTECTED = "Assets/Art/UI/Prefab/LevelSceneUI/UI_Protected_Bar.prefab"; public const string UI_STATE_BAR_SELF_SUMMON = "Assets/Art/UI/Prefab/LevelSceneUI/UI_Summon_Bar.prefab"; public const string UI_STATE_BAR_SELF_BUILDING = "Assets/Art/UI/Prefab/LevelSceneUI/UI_Summon_Bar.prefab"; public const string UI_STATE_BAR_ENEMY_CHARACTER = "Assets/Art/UI/Prefab/LevelSceneUI/UI_EnemyState_Bar.prefab"; public const string UI_STATE_BAR_ENEMY_VEHICLE = "Assets/Art/UI/Prefab/LevelSceneUI/UI_Enemy_VehicleState_Bar.prefab"; public const string UI_STATE_BAR_ENEMY_BUILDING = "Assets/Art/UI/Prefab/LevelSceneUI/UI_Enemy_Building_Bar.prefab"; public const string UI_DAMAGE_PREFAB_PATH = "Assets/Art/UI/Prefab/LevelSceneUI/UICharacterDamage.prefab"; public const string BUFF_ICON_PATH = "Assets/Art/UI/Texture/UI_Pic_Level/BuffIcon/{0}.png"; //战场内 public const string UI_SPEED_PATH_0 = "Assets/Art/UI/Texture/CommonTextures/NumBer/UI_Battle_Speed_{0}X_00.png"; public const string UI_SPEED_PATH_1 = "Assets/Art/UI/Texture/CommonTextures/NumBer/UI_Battle_Speed_{0}X_01.png"; public const string UI_SPEED_GEAR_03_OFF = "Assets/Art/UI/Texture/UI_Pic_Level/UI_Pic_Battle/Battle_NewClock/UI_03XOff.png"; public const string UI_SPEED_GEAR_03_ON = "Assets/Art/UI/Texture/UI_Pic_Level/UI_Pic_Battle/Battle_NewClock/UI_03XOn.png"; public const string UI_JOB_INFIGHT = "Assets/Art/UI/Texture/UI_Pic_Level/Job/{0}"; // 编队职业 public const string UI_Profession_Icon = "Assets/Art/UI/Texture/UI_Pic_Team/UI_CharacterCancel/NewTeamInfo/UI_Profession_{0}.png"; public const string UI_Profession_Unlimited_Icon = "Assets/Art/UI/Texture/UI_Pic_Team/UI_CharacterCancel/NewTeamInfo/UI_Character.png"; // 羁绊图标 public const string UI_REGION_ICON = "Assets/Art/UI/Texture/Icon/CharacterRegion/UI_CharacterRegion_0{0}.png"; /// /// 角色阵营图标路径 /// public const string UI_CHARACTER_REGION_ICON_PATH = "Assets/Art/UI/Texture/Icon/CharacterRegion/{0}"; } }