using Framework; using Gameplay.Net; using PhxhSDK; using UnityEngine; public class GameReconnectMgr: Singlenton, IInitable, IUpdatable { private bool _isNeedCheckNet; public void Init() { } public void Release() { } public void Update(float dt) { if (!Application.isFocused && !_isNeedCheckNet) { _isNeedCheckNet = true; } //切回来时需检测网络 if (Application.isFocused && _isNeedCheckNet) { Actor.Instance.Login.CurrentStatus.CheckNet(); _isNeedCheckNet = false; } } }