using PhxhSDK;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Gameplay.FunctionLock
{
///
/// 功能锁管理器
///
public sealed class FunctionLockManager : Singlenton
{
///
/// 是否解锁
///
///
///
public bool IsUnlock(int id)
{
return false;
}
}
}