//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Bright.Serialization; using SimpleJSON; using Framework; using System; namespace cfg { public sealed partial class Tables { public CharacterCfg.CharacterAttri CharacterAttri {get; } public ActorCfg.Item Item {get; } public CharacterCfg.CharacterLevelExp CharacterLevelExp {get; } public BuffCfg.BuffConfig BuffConfig {get; } public CharacterCfg.CharacterBreak CharacterBreak {get; } public SkillCfg.SkillConfig SkillConfig {get; } public BulletCfg.BulletConfig BulletConfig {get; } public AreaCfg.AreaConfig AreaConfig {get; } public EffectCfg.EffectConfig EffectConfig {get; } public SummonCfg.SummonConfig SummonConfig {get; } public StringCfg.StringConfig StringConfig {get; } public GlobalConfig GlobalConfig {get; } public CharacterCfg.CharacterAwaking CharacterAwaking {get; } public CharacterCfg.CharacterLikability CharacterLikability {get; } public CharacterCfg.CharacterSkillLevel CharacterSkillLevel {get; } public MonsterCfg.MonsterLevelUp MonsterLevelUp {get; } public MonsterCfg.MonsterClass MonsterClass {get; } public MonsterCfg.Monster Monster {get; } public ActorCfg.TaskMain TaskMain {get; } public WeaponCfg.WeaponConfig WeaponConfig {get; } public CharacterCfg.SkinCfg SkinCfg {get; } public VehicleCfg.VehicleConfig VehicleConfig {get; } public CharacterCfg.JobAttri JobAttri {get; } public CharacterCfg.FactionAttri FactionAttri {get; } public CharacterCfg.ArmyAttri ArmyAttri {get; } public BoundsCfg.BoundsConfig BoundsConfig {get; } public ConditionConfig ConditionConfig {get; } public LevelCfg.Level Level {get; } public TireMarkCfg.TireMarkConfig TireMarkConfig {get; } public DeviceCfg.DeviceConfig DeviceConfig {get; } public DeviceCfg.PerformanceConfig PerformanceConfig {get; } public SkillCfg.SkillReferConfig SkillReferConfig {get; } public ActorCfg.Rewards Rewards {get; } public LevelCfg.Chapter Chapter {get; } public AudioCfg.Audios Audios {get; } public ActorCfg.VehicleUpgrade VehicleUpgrade {get; } public LevelCfg.TerrianProp TerrianProp {get; } public LevelCfg.DayNightProp DayNightProp {get; } public LevelCfg.WeatherProp WeatherProp {get; } public EmojCfg.EmojiConfig EmojiConfig {get; } public VihecleCultivateCfg.VehicleUpgradeBonusAttri VehicleUpgradeBonusAttri {get; } public VihecleCultivateCfg.VehicleSkllUpgrade VehicleSkllUpgrade {get; } public LevelCfg.LevelGroupConfig LevelGroupConfig {get; } public ActorCfg.ActorLevel ActorLevel {get; } public RedPoint.RedPointConfig RedPointConfig {get; } public StoryCfg.MotionMapperConfig MotionMapperConfig {get; } public StoryCfg.PlayerMapperConfig PlayerMapperConfig {get; } public StoryCfg.EmojiMapperConfig EmojiMapperConfig {get; } public StoryCfg.StoryMainConfig StoryMainConfig {get; } public UIInterfaceBannerGoToCfg.bannerCfg bannerCfg {get; } public FightCfg.EnviormentConfig EnviormentConfig {get; } public UI.IconConfig IconConfig {get; } public UIMainPanelMusic.MusicCubeCfg MusicCubeCfg {get; } public FightCfg.WeatherConfig WeatherConfig {get; } public SkillCfg.PlayerSkillConfig PlayerSkillConfig {get; } public ActorCfg.MailCfg MailCfg {get; } public ActorCfg.Shop Shop {get; } public SystemCfg SystemCfg {get; } public Tables(System.Func loader) { var tables = new System.Collections.Generic.Dictionary(); CharacterAttri = new CharacterCfg.CharacterAttri(loader("charactercfg_characterattri")); tables.Add("CharacterCfg.CharacterAttri", CharacterAttri); Item = new ActorCfg.Item(loader("actorcfg_item")); tables.Add("ActorCfg.Item", Item); CharacterLevelExp = new CharacterCfg.CharacterLevelExp(loader("charactercfg_characterlevelexp")); tables.Add("CharacterCfg.CharacterLevelExp", CharacterLevelExp); BuffConfig = new BuffCfg.BuffConfig(loader("buffcfg_buffconfig")); tables.Add("BuffCfg.BuffConfig", BuffConfig); CharacterBreak = new CharacterCfg.CharacterBreak(loader("charactercfg_characterbreak")); tables.Add("CharacterCfg.CharacterBreak", CharacterBreak); SkillConfig = new SkillCfg.SkillConfig(loader("skillcfg_skillconfig")); tables.Add("SkillCfg.SkillConfig", SkillConfig); BulletConfig = new BulletCfg.BulletConfig(loader("bulletcfg_bulletconfig")); tables.Add("BulletCfg.BulletConfig", BulletConfig); AreaConfig = new AreaCfg.AreaConfig(loader("areacfg_areaconfig")); tables.Add("AreaCfg.AreaConfig", AreaConfig); EffectConfig = new EffectCfg.EffectConfig(loader("effectcfg_effectconfig")); tables.Add("EffectCfg.EffectConfig", EffectConfig); SummonConfig = new SummonCfg.SummonConfig(loader("summoncfg_summonconfig")); tables.Add("SummonCfg.SummonConfig", SummonConfig); StringConfig = new StringCfg.StringConfig(loader("stringcfg_stringconfig")); tables.Add("StringCfg.StringConfig", StringConfig); GlobalConfig = new GlobalConfig(loader("globalconfig")); tables.Add("GlobalConfig", GlobalConfig); CharacterAwaking = new CharacterCfg.CharacterAwaking(loader("charactercfg_characterawaking")); tables.Add("CharacterCfg.CharacterAwaking", CharacterAwaking); CharacterLikability = new CharacterCfg.CharacterLikability(loader("charactercfg_characterlikability")); tables.Add("CharacterCfg.CharacterLikability", CharacterLikability); CharacterSkillLevel = new CharacterCfg.CharacterSkillLevel(loader("charactercfg_characterskilllevel")); tables.Add("CharacterCfg.CharacterSkillLevel", CharacterSkillLevel); MonsterLevelUp = new MonsterCfg.MonsterLevelUp(loader("monstercfg_monsterlevelup")); tables.Add("MonsterCfg.MonsterLevelUp", MonsterLevelUp); MonsterClass = new MonsterCfg.MonsterClass(loader("monstercfg_monsterclass")); tables.Add("MonsterCfg.MonsterClass", MonsterClass); Monster = new MonsterCfg.Monster(loader("monstercfg_monster")); tables.Add("MonsterCfg.Monster", Monster); TaskMain = new ActorCfg.TaskMain(loader("actorcfg_taskmain")); tables.Add("ActorCfg.TaskMain", TaskMain); WeaponConfig = new WeaponCfg.WeaponConfig(loader("weaponcfg_weaponconfig")); tables.Add("WeaponCfg.WeaponConfig", WeaponConfig); SkinCfg = new CharacterCfg.SkinCfg(loader("charactercfg_skincfg")); tables.Add("CharacterCfg.SkinCfg", SkinCfg); VehicleConfig = new VehicleCfg.VehicleConfig(loader("vehiclecfg_vehicleconfig")); tables.Add("VehicleCfg.VehicleConfig", VehicleConfig); JobAttri = new CharacterCfg.JobAttri(loader("charactercfg_jobattri")); tables.Add("CharacterCfg.JobAttri", JobAttri); FactionAttri = new CharacterCfg.FactionAttri(loader("charactercfg_factionattri")); tables.Add("CharacterCfg.FactionAttri", FactionAttri); ArmyAttri = new CharacterCfg.ArmyAttri(loader("charactercfg_armyattri")); tables.Add("CharacterCfg.ArmyAttri", ArmyAttri); BoundsConfig = new BoundsCfg.BoundsConfig(loader("boundscfg_boundsconfig")); tables.Add("BoundsCfg.BoundsConfig", BoundsConfig); ConditionConfig = new ConditionConfig(loader("conditionconfig")); tables.Add("ConditionConfig", ConditionConfig); Level = new LevelCfg.Level(loader("levelcfg_level")); tables.Add("LevelCfg.Level", Level); TireMarkConfig = new TireMarkCfg.TireMarkConfig(loader("tiremarkcfg_tiremarkconfig")); tables.Add("TireMarkCfg.TireMarkConfig", TireMarkConfig); DeviceConfig = new DeviceCfg.DeviceConfig(loader("devicecfg_deviceconfig")); tables.Add("DeviceCfg.DeviceConfig", DeviceConfig); PerformanceConfig = new DeviceCfg.PerformanceConfig(loader("devicecfg_performanceconfig")); tables.Add("DeviceCfg.PerformanceConfig", PerformanceConfig); SkillReferConfig = new SkillCfg.SkillReferConfig(loader("skillcfg_skillreferconfig")); tables.Add("SkillCfg.SkillReferConfig", SkillReferConfig); Rewards = new ActorCfg.Rewards(loader("actorcfg_rewards")); tables.Add("ActorCfg.Rewards", Rewards); Chapter = new LevelCfg.Chapter(loader("levelcfg_chapter")); tables.Add("LevelCfg.Chapter", Chapter); Audios = new AudioCfg.Audios(loader("audiocfg_audios")); tables.Add("AudioCfg.Audios", Audios); VehicleUpgrade = new ActorCfg.VehicleUpgrade(loader("actorcfg_vehicleupgrade")); tables.Add("ActorCfg.VehicleUpgrade", VehicleUpgrade); TerrianProp = new LevelCfg.TerrianProp(loader("levelcfg_terrianprop")); tables.Add("LevelCfg.TerrianProp", TerrianProp); DayNightProp = new LevelCfg.DayNightProp(loader("levelcfg_daynightprop")); tables.Add("LevelCfg.DayNightProp", DayNightProp); WeatherProp = new LevelCfg.WeatherProp(loader("levelcfg_weatherprop")); tables.Add("LevelCfg.WeatherProp", WeatherProp); EmojiConfig = new EmojCfg.EmojiConfig(loader("emojcfg_emojiconfig")); tables.Add("EmojCfg.EmojiConfig", EmojiConfig); VehicleUpgradeBonusAttri = new VihecleCultivateCfg.VehicleUpgradeBonusAttri(loader("viheclecultivatecfg_vehicleupgradebonusattri")); tables.Add("VihecleCultivateCfg.VehicleUpgradeBonusAttri", VehicleUpgradeBonusAttri); VehicleSkllUpgrade = new VihecleCultivateCfg.VehicleSkllUpgrade(loader("viheclecultivatecfg_vehicleskllupgrade")); tables.Add("VihecleCultivateCfg.VehicleSkllUpgrade", VehicleSkllUpgrade); LevelGroupConfig = new LevelCfg.LevelGroupConfig(loader("levelcfg_levelgroupconfig")); tables.Add("LevelCfg.LevelGroupConfig", LevelGroupConfig); ActorLevel = new ActorCfg.ActorLevel(loader("actorcfg_actorlevel")); tables.Add("ActorCfg.ActorLevel", ActorLevel); RedPointConfig = new RedPoint.RedPointConfig(loader("redpoint_redpointconfig")); tables.Add("RedPoint.RedPointConfig", RedPointConfig); MotionMapperConfig = new StoryCfg.MotionMapperConfig(loader("storycfg_motionmapperconfig")); tables.Add("StoryCfg.MotionMapperConfig", MotionMapperConfig); PlayerMapperConfig = new StoryCfg.PlayerMapperConfig(loader("storycfg_playermapperconfig")); tables.Add("StoryCfg.PlayerMapperConfig", PlayerMapperConfig); EmojiMapperConfig = new StoryCfg.EmojiMapperConfig(loader("storycfg_emojimapperconfig")); tables.Add("StoryCfg.EmojiMapperConfig", EmojiMapperConfig); StoryMainConfig = new StoryCfg.StoryMainConfig(loader("storycfg_storymainconfig")); tables.Add("StoryCfg.StoryMainConfig", StoryMainConfig); bannerCfg = new UIInterfaceBannerGoToCfg.bannerCfg(loader("uiinterfacebannergotocfg_bannercfg")); tables.Add("UIInterfaceBannerGoToCfg.bannerCfg", bannerCfg); EnviormentConfig = new FightCfg.EnviormentConfig(loader("fightcfg_enviormentconfig")); tables.Add("FightCfg.EnviormentConfig", EnviormentConfig); IconConfig = new UI.IconConfig(loader("ui_iconconfig")); tables.Add("UI.IconConfig", IconConfig); MusicCubeCfg = new UIMainPanelMusic.MusicCubeCfg(loader("uimainpanelmusic_musiccubecfg")); tables.Add("UIMainPanelMusic.MusicCubeCfg", MusicCubeCfg); WeatherConfig = new FightCfg.WeatherConfig(loader("fightcfg_weatherconfig")); tables.Add("FightCfg.WeatherConfig", WeatherConfig); PlayerSkillConfig = new SkillCfg.PlayerSkillConfig(loader("skillcfg_playerskillconfig")); tables.Add("SkillCfg.PlayerSkillConfig", PlayerSkillConfig); MailCfg = new ActorCfg.MailCfg(loader("actorcfg_mailcfg")); tables.Add("ActorCfg.MailCfg", MailCfg); Shop = new ActorCfg.Shop(loader("actorcfg_shop")); tables.Add("ActorCfg.Shop", Shop); SystemCfg = new SystemCfg(loader("systemcfg")); tables.Add("SystemCfg", SystemCfg); PostInit(); CharacterAttri.Resolve(tables); Item.Resolve(tables); CharacterLevelExp.Resolve(tables); BuffConfig.Resolve(tables); CharacterBreak.Resolve(tables); SkillConfig.Resolve(tables); BulletConfig.Resolve(tables); AreaConfig.Resolve(tables); EffectConfig.Resolve(tables); SummonConfig.Resolve(tables); StringConfig.Resolve(tables); GlobalConfig.Resolve(tables); CharacterAwaking.Resolve(tables); CharacterLikability.Resolve(tables); CharacterSkillLevel.Resolve(tables); MonsterLevelUp.Resolve(tables); MonsterClass.Resolve(tables); Monster.Resolve(tables); TaskMain.Resolve(tables); WeaponConfig.Resolve(tables); SkinCfg.Resolve(tables); VehicleConfig.Resolve(tables); JobAttri.Resolve(tables); FactionAttri.Resolve(tables); ArmyAttri.Resolve(tables); BoundsConfig.Resolve(tables); ConditionConfig.Resolve(tables); Level.Resolve(tables); TireMarkConfig.Resolve(tables); DeviceConfig.Resolve(tables); PerformanceConfig.Resolve(tables); SkillReferConfig.Resolve(tables); Rewards.Resolve(tables); Chapter.Resolve(tables); Audios.Resolve(tables); VehicleUpgrade.Resolve(tables); TerrianProp.Resolve(tables); DayNightProp.Resolve(tables); WeatherProp.Resolve(tables); EmojiConfig.Resolve(tables); VehicleUpgradeBonusAttri.Resolve(tables); VehicleSkllUpgrade.Resolve(tables); LevelGroupConfig.Resolve(tables); ActorLevel.Resolve(tables); RedPointConfig.Resolve(tables); MotionMapperConfig.Resolve(tables); PlayerMapperConfig.Resolve(tables); EmojiMapperConfig.Resolve(tables); StoryMainConfig.Resolve(tables); bannerCfg.Resolve(tables); EnviormentConfig.Resolve(tables); IconConfig.Resolve(tables); MusicCubeCfg.Resolve(tables); WeatherConfig.Resolve(tables); PlayerSkillConfig.Resolve(tables); MailCfg.Resolve(tables); Shop.Resolve(tables); SystemCfg.Resolve(tables); PostResolve(); } public static void PostPreload(Action loader) { loader("charactercfg_characterattri"); loader("actorcfg_item"); loader("charactercfg_characterlevelexp"); loader("buffcfg_buffconfig"); loader("charactercfg_characterbreak"); loader("skillcfg_skillconfig"); loader("bulletcfg_bulletconfig"); loader("areacfg_areaconfig"); loader("effectcfg_effectconfig"); loader("summoncfg_summonconfig"); loader("stringcfg_stringconfig"); loader("globalconfig"); loader("charactercfg_characterawaking"); loader("charactercfg_characterlikability"); loader("charactercfg_characterskilllevel"); loader("monstercfg_monsterlevelup"); loader("monstercfg_monsterclass"); loader("monstercfg_monster"); loader("actorcfg_taskmain"); loader("weaponcfg_weaponconfig"); loader("charactercfg_skincfg"); loader("vehiclecfg_vehicleconfig"); loader("charactercfg_jobattri"); loader("charactercfg_factionattri"); loader("charactercfg_armyattri"); loader("boundscfg_boundsconfig"); loader("conditionconfig"); loader("levelcfg_level"); loader("tiremarkcfg_tiremarkconfig"); loader("devicecfg_deviceconfig"); loader("devicecfg_performanceconfig"); loader("skillcfg_skillreferconfig"); loader("actorcfg_rewards"); loader("levelcfg_chapter"); loader("audiocfg_audios"); loader("actorcfg_vehicleupgrade"); loader("levelcfg_terrianprop"); loader("levelcfg_daynightprop"); loader("levelcfg_weatherprop"); loader("emojcfg_emojiconfig"); loader("viheclecultivatecfg_vehicleupgradebonusattri"); loader("viheclecultivatecfg_vehicleskllupgrade"); loader("levelcfg_levelgroupconfig"); loader("actorcfg_actorlevel"); loader("redpoint_redpointconfig"); loader("storycfg_motionmapperconfig"); loader("storycfg_playermapperconfig"); loader("storycfg_emojimapperconfig"); loader("storycfg_storymainconfig"); loader("uiinterfacebannergotocfg_bannercfg"); loader("fightcfg_enviormentconfig"); loader("ui_iconconfig"); loader("uimainpanelmusic_musiccubecfg"); loader("fightcfg_weatherconfig"); loader("skillcfg_playerskillconfig"); loader("actorcfg_mailcfg"); loader("actorcfg_shop"); loader("systemcfg"); } public static void AfterLoaded(Action loader) { loader("charactercfg_characterattri"); loader("actorcfg_item"); loader("charactercfg_characterlevelexp"); loader("buffcfg_buffconfig"); loader("charactercfg_characterbreak"); loader("skillcfg_skillconfig"); loader("bulletcfg_bulletconfig"); loader("areacfg_areaconfig"); loader("effectcfg_effectconfig"); loader("summoncfg_summonconfig"); loader("stringcfg_stringconfig"); loader("globalconfig"); loader("charactercfg_characterawaking"); loader("charactercfg_characterlikability"); loader("charactercfg_characterskilllevel"); loader("monstercfg_monsterlevelup"); loader("monstercfg_monsterclass"); loader("monstercfg_monster"); loader("actorcfg_taskmain"); loader("weaponcfg_weaponconfig"); loader("charactercfg_skincfg"); loader("vehiclecfg_vehicleconfig"); loader("charactercfg_jobattri"); loader("charactercfg_factionattri"); loader("charactercfg_armyattri"); loader("boundscfg_boundsconfig"); loader("conditionconfig"); loader("levelcfg_level"); loader("tiremarkcfg_tiremarkconfig"); loader("devicecfg_deviceconfig"); loader("devicecfg_performanceconfig"); loader("skillcfg_skillreferconfig"); loader("actorcfg_rewards"); loader("levelcfg_chapter"); loader("audiocfg_audios"); loader("actorcfg_vehicleupgrade"); loader("levelcfg_terrianprop"); loader("levelcfg_daynightprop"); loader("levelcfg_weatherprop"); loader("emojcfg_emojiconfig"); loader("viheclecultivatecfg_vehicleupgradebonusattri"); loader("viheclecultivatecfg_vehicleskllupgrade"); loader("levelcfg_levelgroupconfig"); loader("actorcfg_actorlevel"); loader("redpoint_redpointconfig"); loader("storycfg_motionmapperconfig"); loader("storycfg_playermapperconfig"); loader("storycfg_emojimapperconfig"); loader("storycfg_storymainconfig"); loader("uiinterfacebannergotocfg_bannercfg"); loader("fightcfg_enviormentconfig"); loader("ui_iconconfig"); loader("uimainpanelmusic_musiccubecfg"); loader("fightcfg_weatherconfig"); loader("skillcfg_playerskillconfig"); loader("actorcfg_mailcfg"); loader("actorcfg_shop"); loader("systemcfg"); } public void TranslateText(System.Func translator) { CharacterAttri.TranslateText(translator); Item.TranslateText(translator); CharacterLevelExp.TranslateText(translator); BuffConfig.TranslateText(translator); CharacterBreak.TranslateText(translator); SkillConfig.TranslateText(translator); BulletConfig.TranslateText(translator); AreaConfig.TranslateText(translator); EffectConfig.TranslateText(translator); SummonConfig.TranslateText(translator); StringConfig.TranslateText(translator); GlobalConfig.TranslateText(translator); CharacterAwaking.TranslateText(translator); CharacterLikability.TranslateText(translator); CharacterSkillLevel.TranslateText(translator); MonsterLevelUp.TranslateText(translator); MonsterClass.TranslateText(translator); Monster.TranslateText(translator); TaskMain.TranslateText(translator); WeaponConfig.TranslateText(translator); SkinCfg.TranslateText(translator); VehicleConfig.TranslateText(translator); JobAttri.TranslateText(translator); FactionAttri.TranslateText(translator); ArmyAttri.TranslateText(translator); BoundsConfig.TranslateText(translator); ConditionConfig.TranslateText(translator); Level.TranslateText(translator); TireMarkConfig.TranslateText(translator); DeviceConfig.TranslateText(translator); PerformanceConfig.TranslateText(translator); SkillReferConfig.TranslateText(translator); Rewards.TranslateText(translator); Chapter.TranslateText(translator); Audios.TranslateText(translator); VehicleUpgrade.TranslateText(translator); TerrianProp.TranslateText(translator); DayNightProp.TranslateText(translator); WeatherProp.TranslateText(translator); EmojiConfig.TranslateText(translator); VehicleUpgradeBonusAttri.TranslateText(translator); VehicleSkllUpgrade.TranslateText(translator); LevelGroupConfig.TranslateText(translator); ActorLevel.TranslateText(translator); RedPointConfig.TranslateText(translator); MotionMapperConfig.TranslateText(translator); PlayerMapperConfig.TranslateText(translator); EmojiMapperConfig.TranslateText(translator); StoryMainConfig.TranslateText(translator); bannerCfg.TranslateText(translator); EnviormentConfig.TranslateText(translator); IconConfig.TranslateText(translator); MusicCubeCfg.TranslateText(translator); WeatherConfig.TranslateText(translator); PlayerSkillConfig.TranslateText(translator); MailCfg.TranslateText(translator); Shop.TranslateText(translator); SystemCfg.TranslateText(translator); } partial void PostInit(); partial void PostResolve(); } }