using Gameplay; using PhxhSDK.Res; using System.Collections.Generic; using Cysharp.Threading.Tasks; using UnityEngine; using Button = UnityEngine.UI.Button; using Framework; public class UI_CampController : UIWindow { #region UI /// /// 返回按钮 /// private Button buttonBack; /// /// 主页按钮 /// private Button buttonHome; /// /// 训练区按钮 /// private Button buttonTraning; /// /// 训练区2按钮 /// private Button buttonCommunicate; /// /// 生活区按钮 /// private Button buttonLife; /// /// 准备按钮 /// private Button buttonPrepar; /// /// 修理区 /// private Button buttonRepair; /// /// 物资存放区 /// private Button buttonStorage; #endregion public override void OnInit() { buttonBack = GetComponent