using System.Collections.Generic;
using Framework;
using Gameplay.Net;
using Framework.Condition;
///
/// 是否拥有某个角色
///
public class ConditionCharacter : ICondition
{
public EventManager.EventName SignalName => EventManager.EventName.GetNewCharacter;
public bool Check(List args)
{
if (args.Count < 1)
throw new ConditionException($"{nameof(ConditionCharacter)}条件,参数数量错误,需要1个参数,只有{args.Count}参数");
uint id = (uint)args[0];
CharacterDataInfo character = CharacterDataInfoManager.Instance.GetCharacterInfo(id);
return character != null;
}
public string[] GetArgLocalizations(List args)
{
return null;
}
}