using Gameplay.Level; using Gameplay.Net; using TMPro; using Button = UnityEngine.UI.Button; using Image = UnityEngine.UI.Image; public class UIPassGameController : UIWindow{ //UI GameObj public Image Image_BG; public TMP_Text Text_ChallengeSucceedTItle; public Image Image_Stars01; public Image Image_Stars02; public Image Image_Stars03; public TMP_Text Text_AcquireEXP; public TMP_Text Text_AcquireCoin; public TMP_Text Text_AcquireMaterial; public TMP_Text Text_AcquireDiamond; public Button Button_ReturnMainScene; public TMP_Text Text_ReturnMainScene; public Button Button_Confirm; public TMP_Text Text_Confirm; // Use this for initialization public override void OnAwake() { //bind UI GameObj Image_BG = GetComponent("Image_BG"); Text_ChallengeSucceedTItle = GetComponent("Image_BG/Text_ChallengeSucceedTItle"); Image_Stars01 = GetComponent("Image_BG/LevelStars/Image_Stars01"); Image_Stars02 = GetComponent("Image_BG/LevelStars/Image_Stars02"); Image_Stars03 = GetComponent("Image_BG/LevelStars/Image_Stars03"); Text_AcquireEXP = GetComponent("Image_BG/Text_AcquireEXP"); Text_AcquireCoin = GetComponent("Image_BG/Text_AcquireCoin"); Text_AcquireMaterial = GetComponent("Image_BG/Text_AcquireMaterial"); Text_AcquireDiamond = GetComponent("Image_BG/Text_AcquireDiamond"); Button_ReturnMainScene = GetComponent