using Obfuz; /// /// UI Canvas 逻辑层级枚举 /// 用于控制 UI 窗口的显示顺序和层级管理 /// [ObfuzIgnore] public enum UICanvasLayer { // 必须连续,数值越大,层级越高 None = 0, BackGround = 1, // 背景层 → UIBackGround Canvas Normal = 2, // 普通层级 → UINormal Canvas ForeGround = 3, // 前景层 → UIForeGround Canvas Tips = 4, // 提示层级 → UITips Canvas Guide = 5, // 新手引导层 → UIGuide Canvas System = 6, // 系统层(菊花、断线、错误等) → UISystem Canvas Max = 7 // 占位符(内部使用) } //是否全屏界面 [ObfuzIgnore] public enum UIOpenType { FullScreen, Pop } [ObfuzIgnore] public enum UIWindowCloseType { HideAndDestroy, ForceDestroy, }