using cfg.FightCfg; using Framework; namespace Gameplay.Building.Data { public class BuildConfigData { public DataBuild rawConfig; public EFightBuildType buildType; public BuildConfigData(int buildId) { rawConfig = TableManager.Instance.Tables.BuildConfig.GetOrDefault(buildId); if (rawConfig == null) { DebugUtil.LogError("BuildConfigData: rawConfig is null, buildId: " + buildId); return; } buildType = (EFightBuildType)rawConfig.BuildType; } } }