using Gameplay;
using PhxhSDK.Res;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using Button = UnityEngine.UI.Button;
using Framework;
public class UI_CampController : UIWindow
{
#region UI
///
/// 返回按钮
///
private Button buttonBack;
///
/// 主页按钮
///
private Button buttonHome;
///
/// 训练区按钮
///
private Button buttonTraning;
///
/// 训练区2按钮
///
private Button buttonCommunicate;
///
/// 生活区按钮
///
private Button buttonLife;
///
/// 准备按钮
///
private Button buttonPrepar;
///
/// 修理区
///
private Button buttonRepair;
///
/// 物资存放区
///
private Button buttonStorage;
#endregion
public override void OnInit()
{
buttonBack = GetComponent