namespace Framework { public partial class EventManager { public enum EventName { None, // add your event name here //MainPanel EN_ShowAllCharacterSortType, EN_CharacterLevelUp, EN_ShowAllCharacterOpenDetailUI, EN_ShowAllCharacterFavorableUI, EN_ShowAllCharacterOpenBaseAttriUI, EN_UIControllCultivateMainInput, EN_UICultivateUIStateChange, ChangeMainPanelPoster, /// /// 进入看板娘预览编辑 /// PreviewMainPanelPoster, /// /// 看板娘预览编辑返回 /// MainPanelPosterRelocate, // level battle UnitDispose, LevelUnitBorn, LevelUnitSelect, LevelUnitUnSelect, LevelTimeIncrease, LevelCharacterArriveBlock, LoginComplete,//当LoginOK时发送消息 LoginOut,//当登出时发送消息 LevelBattleBegin, LevelComplete, LevelStageSuccess, LevelFail, LevelStarGoalComplete, LevelStarGoalFail, MapRuntimeBlockPropertyChange, FightCmpTimelinePause, //level Fight UI LevelFightStartChange, LevelFightUIStateChange, LevelFightUIHPInit, LevelFightUIPauseChange, LevelFightUIJustDie, LevelFightUIChangeStepOne, LevelSpeedChange, UICancelSkillPut, UIMissionWinRtSet, UIPreLevelBattleBegin, UI_USE_SKILL, UI_SKILL_CANCEL, UI_START_USE_SKILL, UI_END_USE_SKILL, // 剧情事件 STORY_CLICK_SCREEN, STORY_OPEN_CHOICE_UI, STORY_CHOICE_CLICK, STORY_START_AUTO_PLAY, SOTRY_STOP_AUTO_PLAY, SOTRY_PLAYER_TALK, STORY_PLAYER_TALK_HIDE, STORY_BLOCK_END, STORY_BLOCK_START, STORY_CLICK_SKIP, STORY_OPEN_NAME_PANEL, STORY_BLACK_ENTER, STORY_BLACK_EXIT, STORY_WHITE_ENTER, STORY_WHITE_EXIT, // 战斗中事件 INFIGHT_UNIT_READY, INFIGHT_UNIT_CELLINDEX_CHANGE, INFIGHT_UNIT_DEAD, // 角色死亡 INFIGHT_HPCHANGED, INFIGHT_MORALECHANGED, INFIGHT_SHIELDCHANGED, INFIGHT_UNIT_REMOVE, // 角色被移除出战斗 INFIGHT_UNIT_DEAD_OVER, // 死亡动画播放完毕 INFIGHT_GET_DAMAGED, // 使用EventDataDamageText INFIGHT_CHARACTER_START_RETREAT, // 角色开始逃跑 INFIGHT_CHARACTER_END_RETREAT, // 角色结束逃跑 INFIGHT_VEHICLE_DESTROY, // 载具死亡 INFIGHT_UP_VEHICLE, // 上车 INFIGHT_DOWN_VEHICLE, // 下车 INFIGHT_STATUS_CHANGED, // 状态改变 INFIGHT_BACK_PREPARE, // 从战斗中返回备战席-单独使用 INFIGHT_REBORN_UNIT, // 复活单位-单独使用 INFIGHT_OP_SET_TARGET, // 设置目标 INFIGHT_OP_SET_MOVEPOS, // 设置移动位置 INFIGHT_BEPROTECT_UNIT_FINISHED, // 被保护单位完成 INFIGHT_BEPROTECT_UNIT_DEAD, // 被保护单位死亡 INFIGHT_CAPTURE_PROGRESS, // 占领进度 INFIGHT_CAPTURE_START, // 开始占领 INFIGHT_CAPTURE_STOP, // 结束占领 INFIGHT_CAPTURE_FINSIHED, // 占领目标区域完成 INFIGHT_FLAG_COLLECTED, // 旗子被收集 INFIGHT_BUFF_ADDICON, // 添加buff图标 INFIGHT_BUFF_REMOVEICON, // 移除buff图标 INFIGHT_BLACK_SCREEN_START, // 黑屏开始 INFIGHT_BLACK_SCREEN_END, // 黑屏结束 INFIGHT_SKILL_ACTON_UNIT, //技能释放时作用的unit INFIGHT_UNIT_VISIBLE_CHANGE, // 单位可见性改变 //--------- AI ------------ INFIGHT_CHARACTER_AI_CHAIN, //连锁 AI索敌时发送 INFIGHT_CHARACTER_AI_PROVOKE, INFIGHT_CHARACTER_AI_SPECIALBEHAVIOR, INFIGHT_CHARACTER_AI_GROUPCHAIN, //按组连锁触发 INFIGHT_ENTER_LOW_MORALE,// 进入压制状态 弃用 INFIGHT_EXIT_LOW_MORALE,// 退出压制状态 弃用 INFIGHT_MORALE_STATE_CHANGED, // 士气状态改变 使用 EDMoraleStateChange INFIGHT_SKILL_START_PAUSE, // 进入放技能暂停 INFIGHT_SKILL_END_PAUSE, // 退出放技能暂停 EFFECT_INST_FINISHED, // 特效创建完成 EFFECT_INST_RETURN, // 特效回收 INFIGHT_PLAYER_SKILL_READYUSE, // 准备释放指挥官技能 使用 EDReadyPlayerSkill INFIGHT_PLAYER_SKILL_RELEASE, // 释放指挥官技能摊手 使用 EDReleasePlayerSkill INFIGHT_PLAYER_SKILL_VIEW_TRIGGER, // 指挥官技能view触发事件 INFIGHT_SUMMON_CREATED, // 召唤物准备完成 INFIGHT_AUDIO_SELF_RETREAT, // 主动撤退音效 INFIGHT_AUDIO_SELECT_UNIT, // 选择单位音效 INFIGHT_AUDIO_CLICK_MOVE, // 移动单位音效 INFIGHT_AUDIO_CLICK_ATTACK, // 攻击单位音效 INFIGHT_AUDIO_USE_SKILL, // 使用技能音效 INFIGHT_AUDIO_UP_VEHICLE, // 上车音效 INFIGHT_AUDIO_DOWN_VEHICLE, // 下车音效 INFIGHT_AUDIO_GET_P_BUFF, // 获得正面buff音效 INFIGHT_AUDIO_KILL_ENEMY, // 击杀敌人音效 INFIGHT_AUDIO_LET_ENEMY_RETREAT, // 使敌人撤退音效 INFIGHT_AUDIO_BE_ATTACK_AND_HAS_SHEILD, // 被攻击有装甲音效 INFIGHT_AUDIO_BE_ATTACK_AND_NO_SHEILD, // 被攻击装甲归0音效 INFIGHT_AUDIO_BE_ATTACK_AND_ENTER_LOW_MORALE, // 进入压制状态音效 INFIGHT_AUDIO_BE_ATTACK_AND_ENTER_RETREAT, // 进入撤退状态音效 INFIGHT_AUDIO_BE_ATTACK_AND_DEAD, // 被攻击死亡音效 ToFightModelDragEnd, ToFightModelDragSuc, //Level Client Server Interaction ServerResponseEnterLevel, ServerResponseExitLevel, NewLevelServerData, LevelServerDataDirty, LevelInfoChanged, ChapterInfoChange, LevelUnlock, //Net NetError, NetConnecting, NetConnected, NetHandshakeDone, NetLoginServerInfo, NetReloginAgain, NetOpResultError, //UI RedPointDataChange, DebugHeadRoleID, HideAllUIExcept, ShowAllUIHiden, ClearUIStack, /// /// 打开BackReturn /// OpenUI_BackReturn, /// /// 通用UI打开事件 /// UIOpen, /// /// 通用打开UI事件,动画播放完成 /// UIOpenAndAnim, /// /// 通用UI关闭事件 /// UIClose, //Data AllConfigLoad, // 玩家 SetName, ActorLogicDataUpdate,//角色逻辑数据更新 AdultAuthResult,//实名认证结果 //抽卡 UIReturnRaffleResult, //编队 TeamEditCreateSucc, TeamUpdate, TeamEditModelCreate, TeamEditModelClear, TeamEditPreviewInit, TeamModified, TeamEditVehicleChoose, //新登录 EN_UINewLoginTips, //手机短信验证码请求失败 PhoneCodeRequsetFail, //手机短信验证码登录失败 PhoneCodeLoginFail, PhoneCodeLoginSuc, //背包 ItemChange,//背包里有物品变动 CategoryReload,//背包重新加载 CategoryRefresh,//背包刷新 //角色 GetNewCharacter,//获得新角色 CharacterInfoRefresh, //载具 VehecleUpgrade, //全局事件 Android_Click_Back, Android_Application_Quit, //邮件 /// /// 有新邮件 /// HaveNewMail, ClaimMailGoods, /// /// 邮件状态变化 /// MailStateChange, /// /// 请求邮件数据 /// RequireMailRet, //礼包码 GiftCodeClaim, //商店 GetShopData, ShopBuyGoodsRet, //任务 UpdateAllTask, UpdateTaskCompleted, /// /// 单个任务完成 /// TaskCompleted, //浮空信息 ShowMsg, //PVP OnPVPFightStart, OnPVPFightFinish, OnGetPVPInformationFromServer, OnGetPVPInformation, OnPVPFightDataSettlement, OnGetPVPRankInfo, OnPVPRankInfoUpdate, OnSelectPvPUnit, OnUnSelectPvPUnit, OnPVPUnitAdd, OnPVPUnitRemove, OnDefenceSaveSuc, /// /// 指挥官技能升级 /// CultivatePlayerSkillUpgrade, //Loading后转场动画 TransitionShowStart, TransitionShowEnd, //IAP IAPServerVerifySuccessful, //界面跳转完成 WindowJumpFinished, /// /// 播放视频完成 /// PlayVideoComplete, /// /// 玩家信息更新 /// PlayerInfoUpdate, #region 新手指引 /// /// 新手引导退出关卡 /// GuideExitLevel, /// /// 点击引导按钮 /// GuideClickButton, /// /// 加载完成 /// GuideLoadingExecutor, /// /// 切换剧情状态 /// Guide_ChangeStoryState, /// /// 切换关卡状态 /// Guide_ChangeLevelState, /// /// 点击地板 /// Guide_ClickFloor, /// /// 战斗开始按钮显示 /// Guide_FightStartShow, /// /// 备战区显示 /// Guide_PreparatShow, Guide_UseSkill, /// /// 取消指挥官技能 /// Guide_CancelPlayerSkill, /// /// 使用指挥官技能 /// Guide_UsePlayerSkill, /// /// 准备使用指挥官技能 /// Guide_PreparaPlayerSkill, /// /// 角色进载具 /// Guide_JoinVehicle, #endregion } } }