using BehaviorDesigner.Runtime.Tasks; using Gameplay.BT.Variables; using Framework; using Gameplay.Character; using Gameplay.Unit; namespace Code.Scripts.Gameplay.BT.Conditional { public class BTHasReceivdCalled : BehaviorDesigner.Runtime.Tasks.Conditional { public SharedBattleInfo SharedBattleInfo; private bool _isRegistered; private bool _isChainCall; private GameUnit _owner; public override void OnStart() { _owner = GameUnitManager.instance.infightUnits.Search(SharedBattleInfo.Value.ownerId); if (!_isRegistered) { EventManager.Instance.Register(EventManager.EventName.INFIGHT_CHARACTER_AI_CHAIN, OnSpecialTriggerChanged); _isRegistered = true; _isChainCall = false; } } private void OnSpecialTriggerChanged(EventDataSpecialAI chainAIData) { if (chainAIData.friendsInOwnerSight.Contains(_owner)) { _owner.statusData.isAttackActive = true; _isChainCall = true; SharedBattleInfo.Value.theChosenOneId = chainAIData.target; } } public override TaskStatus OnUpdate() { if ( /*SharedBattleInfo.Value.AttachAIName != LevelData.AttachAIType.ChainAI &&*/ _isChainCall) { return TaskStatus.Success; } return TaskStatus.Failure; } public override void OnEnd() { if (_isChainCall) { EventManager.Instance.Unregister(EventManager.EventName.INFIGHT_CHARACTER_AI_CHAIN, OnSpecialTriggerChanged); _isRegistered = false; _isChainCall = false; } } public override void OnBehaviorComplete() { EventManager.Instance.Unregister(EventManager.EventName.INFIGHT_CHARACTER_AI_CHAIN, OnSpecialTriggerChanged); _isRegistered = false; _isChainCall = false; } } }