using BehaviorDesigner.Runtime.Tasks; using Framework; using Gameplay.AI; using Gameplay.BT.Variables; using Gameplay.Character; using Gameplay.Level; using Gameplay.Unit; namespace Code.Scripts.Gameplay.BT.Conditional { public class BTWithinSight : BehaviorDesigner.Runtime.Tasks.Conditional { public SharedBattleInfo SharedBattleInfo; private bool _isBeingAttacked; private bool _isRegistered; private GameUnit _owner; private Level _level; private GameUnit _target; public override void OnStart() { if (!_isRegistered) { EventManager.Instance.Register(EventManager.EventName.INFIGHT_GET_DAMAGED, OnDamaged); _isRegistered = true; _isBeingAttacked = false; } _level = LevelManager.Instance.CurrentLevel; _owner = GameUnitManager.instance.infightUnits.Search(SharedBattleInfo.Value.ownerId); } private void OnDamaged(EventDataGetDamaged data) { //data.sender 发送受伤的角色 data.owner 受到伤害的角色 if (data.owner.GetID() == _owner.GetID()) { _isBeingAttacked = true; if (data.sender != null) { _target = _target != null ? _target = AIUtils.GetNearestGameUnit(data.owner, data.sender, _target) : _target = data.sender; _target = AIUtils.GetNearestGameUnit(data.owner, data.sender, _target); SharedBattleInfo.Value.theChosenOneId = _target.GetID(); _owner.statusData.isAttackActive = true; //DebugUtil.LogG($"BT harmed by: {data.sender?.GetID()} ,But Target is :{_target.GetID()}, owner: {_owner?.GetID()}"); } } } public override TaskStatus OnUpdate() { AIUtils.ActiveAIAttack(_owner); if (_isBeingAttacked || _owner.statusData.isAttackActive) { if (SharedBattleInfo.Value.theChosenOneId != Constants.INVALID_UINT_ID) return TaskStatus.Success; } if (_owner != null && _level != null && _owner.controlData.followUnit == null && _owner.controlData.targetEnemy == null) { var enemy = AIUtils.FindNearestEnemyInSightDistance(_owner); if (enemy != null) { SharedBattleInfo.Value.theChosenOneId = enemy.GetID(); return TaskStatus.Success; } if (SharedBattleInfo.Value.theChosenOneId != Constants.INVALID_UINT_ID) return TaskStatus.Running; return TaskStatus.Failure; } if (_owner != null && _level != null && (_owner.controlData.followUnit != null || _owner.controlData.targetEnemy != null)) { if (_owner.controlData.targetEnemy != null && _owner.statusData.isAttackActive) { SharedBattleInfo.Value.theChosenOneId = _owner.controlData.targetEnemy.GetID(); return TaskStatus.Success; } if (_owner.controlData.followUnit != null && _owner.statusData.isAttackActive) { SharedBattleInfo.Value.theChosenOneId = _owner.controlData.followUnit.GetID(); return TaskStatus.Success; } } return TaskStatus.Running; } public override void OnEnd() { if (_isBeingAttacked) { EventManager.Instance.Unregister(EventManager.EventName.INFIGHT_GET_DAMAGED, OnDamaged); _isRegistered = false; } } public override void OnBehaviorComplete() { EventManager.Instance.Unregister(EventManager.EventName.INFIGHT_GET_DAMAGED, OnDamaged); _isRegistered = false; } } }