namespace Gameplay.Buff { public class BuffDeadRetreat : BaseBuff { public float morale2DmgRate = 1f; protected override void _OnInit() { base._OnInit(); morale2DmgRate = _TryGetFloatParam(0); } protected override void _OnAdd() { base._OnAdd(); owner.statusData.isDeadRetreat = true; } protected override void _OnRemove() { base._OnRemove(); owner.statusData.isDeadRetreat = false; } } }