using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Gameplay.Bullet { public static class InnerBuffID { public const int NORMAL_DAMAGE = 1; public const int MORALE_DAMAGE = 2; public const int AUTO_RECOVER_MORALE = 3; public const int RETREAT_BUFF_ID = 6; } }