using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Gameplay.Bullet { using LTGame; public class BaseBulletState: NBaseState { public readonly ViewBullet owner; public BaseBulletState(ViewBullet owner, int id): base(id) { this.owner = owner; } protected override void _OnEnter(NBaseState exitState, object param) { } protected override void _OnExit(NBaseState exitState, object param) { } protected override void _OnRunning() { } } }