using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Gameplay.Common
{
public static class LayerDefine
{
public const int UIView = 3;
public const int UI = 5;
public const int UNIT = 6;
public const int GROUND = 7;
public const int Skill = 8;
public const int TeamEdit = 9;
///
/// 头部渲染层
///
public const int UnitHead = 12;
///
/// UI最高层级,盖住特效和模型
///
public const int UITop = 15;
}
}