using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Gameplay.Common { public static class LayerDefine { public const int UIView = 3; public const int UI = 5; public const int UNIT = 6; public const int GROUND = 7; public const int Skill = 8; public const int TeamEdit = 9; /// /// 头部渲染层 /// public const int UnitHead = 12; /// /// UI最高层级,盖住特效和模型 /// public const int UITop = 15; } }