using System.Collections.Generic;
using Framework;
using Gameplay.Level;
using Framework.Condition;
///
/// 关卡是否通关
///
public class ConditionLevelPass : ICondition
{
public EventManager.EventName SignalName => EventManager.EventName.LevelInfoChanged;
public bool Check(List args)
{
var id = (int)args[0];
var levelInfo = LevelManager.Instance.GetLevelInfoByID(id);
return levelInfo != null && levelInfo.HasPass;
}
public string[] GetArgLocalizations(List args)
{
return null;
}
}