using System.Collections.Generic; using Framework; using Gameplay.Level; using Framework.Condition; /// /// 关卡是否通关 /// public class ConditionLevelPass : ICondition { public EventManager.EventName SignalName => EventManager.EventName.LevelInfoChanged; public bool Check(List args) { var id = (int)args[0]; var levelInfo = LevelManager.Instance.GetLevelInfoByID(id); return levelInfo != null && levelInfo.HasPass; } public string[] GetArgLocalizations(List args) { return null; } }