using System; using System.Collections.Generic; using System.ComponentModel; using Cysharp.Threading.Tasks; using Framework; using Framework.Wrapper; using Gameplay; using Gameplay.Area; using Gameplay.Character; using Gameplay.Level; using Gameplay.SubSystems; using PhxhSDK; using UnityEngine; using CharacterInfo = Gameplay.Net.CharacterInfo; using Constants = Framework.Constants; public partial class SROptions { /// /// 指挥官技能id /// private int playerSkillID; [Category("指挥官技能"), DisplayName("指挥官技能ID")] public int PlayerSkillID { get { return playerSkillID; } set { playerSkillID = value; } } [Category("指挥官技能"), DisplayName("重置所有指挥官技能")] public void ClearPlayerSkills() { Debug.Log("重置所有指挥官技能(未实现)"); // TODO } [Category("指挥官技能"), DisplayName("提升指挥官技能等级")] public void UpPLayerSkillLevel() { Debug.Log("提升指挥官技能等级(未实现)"); // TODO } [Category("指挥官技能"), DisplayName("降低指挥官技能等级")] public void DownPLayerSkillLevel() { Debug.Log("降低指挥官技能等级(未实现)"); // TODO } }