using Gameplay.Unit; using TGS; using UnityEngine; namespace Gameplay.Level { public class EndState : LevelBaseState { protected override void _OnEnter() { _level.SetPause(true); DebugUtil.Log("Level End"); } protected override void _OnUpdate(float deltaTime) { } protected override void _OnExit() { } protected override void _OnCellClick(TerrainGridSystem tgs, int cellIndex, int buttonIndex) { } protected override void _OnClick(Vector2 screenPosition) { } public EndState(Level level) : base(level) { } } }