using Gameplay.Summon; using Gameplay.Unit; namespace Gameplay.PlayerSkill.Logic { public class PlayerSkillLogic05 : BasePlayerSkillLogic { protected override void _OnInit() { base._OnInit(); var genSummonId = owner.ReadParamInt(0); var createCellIndex = owner.selectedCellIndex; GameUnitManager.instance.summonManager.CreateSummon(genSummonId, createCellIndex, owner.playerUnit); isFinished = true; } } }