namespace Gameplay.Skill { using cfg.SkillCfg; public class SkillRuntimeData { /// /// 配置表数据 /// public readonly DataSkill configData; /// /// editor内的逻辑数据 /// public SkillLogicData logicData; public float remainCDTime; public float maxCdTime { get { return configData.CDTime; } } public SkillRuntimeData(DataSkill configData) { this.configData = configData; } } }