namespace Gameplay.Skill
{
using cfg.SkillCfg;
public class SkillRuntimeData
{
///
/// 配置表数据
///
public readonly DataSkill configData;
///
/// editor内的逻辑数据
///
public SkillLogicData logicData;
public float remainCDTime;
public float maxCdTime
{
get
{
return configData.CDTime;
}
}
public SkillRuntimeData(DataSkill configData)
{
this.configData = configData;
}
}
}