namespace Gameplay.Summon { using LTGame; public class SummonStateWaitRemove : BaseSummonState { public SummonStateWaitRemove(BaseSummon owner) : base(owner, ESummonState.WaitRemove) { } protected override void _OnEnter(NBaseState exitState, object param) { base._OnEnter(exitState, param); owner.needRemove = true; } } }