using Framework; using Gameplay.Guide; public partial class TeamManager { private UIWindow _curFightPosterUI; public async void OpenFightPosterUI(uint uid) { if (GetSingleCharacByUid(uid).Type != SingleTeamCharacterInfo.CharacType.Hero) { return; } if (_curFightPosterUI == null) { _curFightPosterUI = await UIPosterAndSkillInfoController.Open(uid); } } public void CloseFightPosterUI() { UIManager.Instance.CloseWindow(UINameConst.UIFightPoster); _curFightPosterUI = null; } }