using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Gameplay.Bullet { public static class EBulletState { public const int None = 0; public const int Fly = 1; public const int Destroy = 2; public const int LockPosFly = 3; public const int PosBoom = 4; public const int UnitLockFly = 5; public const int DamageUnit = 6; } }