using UnityEngine; namespace Gameplay.Emoji { public class EmojiManager { private static EmojiManager _instance; public static EmojiManager inst { get { return _instance; } } public static void CreateInstance() { if (_instance != null) return; _instance = new EmojiManager(); } public void Dispose() { } public UnitEmojiManager InitCharacter(Character.Character c) { var unitManager = new UnitEmojiManager(c.Node.GameObject, c.runtimeData.configData.eyesColor, c.runtimeData.configData.eyeBrowsType, c.runtimeData.configData.eyeBrowColor); return unitManager; } } }